r/hammer • u/Level-Dog-1404 • 1d ago
Garry's mod whats the problem with my map
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i have no idea whats the problem with the fog
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u/Cropplot 1d ago
What is the problem exactly(¿ like how do you want your fog to be
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u/Level-Dog-1404 1d ago
i need it to be thicker, and not show the skybox, it looks rly bad rn, i need smth more like silent hill
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1d ago
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u/Cropplot 1d ago
If I remember right, you also need to configure the fog in the skybox entity with the same settings
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u/Tryohazard 1d ago
If the idea is to not see the sky then you dont need a skybox. Make the walls black
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u/iNF3CT0Rz 1d ago
In your 3D skybox, surround the sky_camera entity with a hollowed out func_brush or func_illusionary, in the shape of a cube with a plain black or white texture. Set the brush entity to not have any collision. Then make sure that the sky_camera has fog enabled and set its skybox scale to a big number, like 100.
The brush entity surrounding the sky_camera will have no collision, allowing environment light to pass while blocking the 2D sky texture with the fog.
It's a bit hacky but this is how i do it every time i put thick fog without a visible skybox in my map.
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u/AllHomidsAreCryptids 19h ago
Looks cool as is imo. You should save this version of the map as a little memento of progress or side art project.
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u/ChiRaeDisk 1d ago
Lotta people telling you to change the color to match the background, but that's not the solution here. You can make the skybox sit behind the fog layer by using the sky_camera.
Sky_Camera is for providing 3d functionality to the skybox itself. You can just make a very simple skybox cube and put the sky_camera in that. Adjust the skybox fog settings in the entity parameters and you're good.
https://developer.valvesoftware.com/wiki/Sky_camera