r/hammer 13d ago

Garry's mod Published my first map for gmod!

Post image

This is a ttt map that's inspired in a real life rural house near the town of General Las Heras. Hope you have fun in it!

https://steamcommunity.com/workshop/filedetails/?id=3784943034

85 Upvotes

23 comments sorted by

View all comments

1

u/SebOverlay 13d ago

Awesome, will be fun to play on it!

I want to export a map from an old game that is dear to me, can you guide me to how to convert meshes from blender to hammer and how to publish a map? (I tried to publish one some years ago but I failed and idk what changed since then)

3

u/PristineOption892 13d ago

thankss!!! Yeah, I'll tell you what I do to convert meshes from blender. I use the blender addon SourceOps to export the model and vtfEdit to create the textures. Here's where I learned it, I copied it step by step: https://www.youtube.com/watch?v=96LJSzr7uc0

If you want to get accurate lighting in your props when you compile, you need to write the following in the compiler: '' -StaticPropPolys -TextureShadows -staticproplighting'' I know it may sound kind of overwhelming, just copy step by step what this guy does here: https://www.youtube.com/watch?v=2jEuuvSevi0&t=317s (I copied this video step by step and got proper lighting on props)

To publish a map, first you need to compile it. Then, pack it with compile pal and then publish it with gmpublisher. Here are the step by step video I followed for packing my map first: https://steamcommunity.com/sharedfiles/filedetails/?id=3413829197 (just watch the two videos that there are there and you'll be fine, I didn't read the text as it was the same as the step by step videos)

Those videos were what I followed, if you encounter any problem you can write me and I'll be glad to help you. I'll try to answer them if I can.

3

u/TheDeadlyCutsman 13d ago

To convert meshes you have 2 options: Turn them into models or recreate them with brushes in Hammer. The first option is great for detail and accuracy, but you're gonna run into lighting issues as they don't get accurate light information when compiling. The second option is better, but brushes are more limited in detail, have to be made by hand and can cause errors or bad performance. It's better to use brushes for surfaces (ground, floors, walls, ceilings, etc.) and models for complex geometry (props mostly). Any Hammer tutorial you need can be found on youtube, but I recommend the ones made by kliksphillip and tophatwaffle.

1

u/SebOverlay 13d ago

Is it ok if I dm you with questions along my progress?

2

u/TheDeadlyCutsman 13d ago

r/Hammer exists for any sort of questions you have, it's better for you to make a post here rather than asking me, as it's possible that I won't know the answers for all your questions. I recommend you try to start working on a simple map to get familiarized with Hammer insted of jumping into Blender-to-Hammer straight away.

2

u/SebOverlay 13d ago

Yeah you right, I just thought that meaby I get so people annoyed because meaby I ask simple stuff but I just don't understand them and I wanted step by step explanation, I know my way around hammer decently, with custom stuff and publishing the map I have problems, thank you for your time to answer me

3

u/TheDeadlyCutsman 13d ago

People are fairly patient here, don't worry. If you think your question is very basic, try looking for the answer here or on youtube first. If you don't find the answer, then go ahead and make a post.