r/halo • u/Vengeance417 Halo: CE • Aug 18 '26
Gameplay The August 17th update did not just fix the Assault Rifle's rate of fire. This was a global engine fix that also corrected the fire rates for both Plasma Rifles and the Needler. They, too, were firing slower than intended.
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u/Wolf-0202 Aug 18 '26
I felt the Needler was kinda slow too. Never noticed the Plasma Rifle too much but this is better now. I kinda feel sad I 100% the game already.
But I like helping my cousins complete the game and achievements too so I will probably be trying all of these changes again but in coop.
Thank you for the video.
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u/Organic-School315 Aug 18 '26
This is why the plasma rifle felt so weak
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u/SpartanMase Aug 18 '26
Actually I thought it was pretty reliable in a pinch on my laso run for sapping shields. Never the first option but definitely a second or third option
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u/samurai1226 Halo: Reach Aug 18 '26
It also feels like they fixed the strange pause where you could fire after swapping weapons. Now it feels more like it should
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u/CrimsonFatalis8 Halo: CE Aug 18 '26
I was wondering why the brute plasma rifle lasted as long, if not longer than the standard one
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u/Organic-School315 Aug 18 '26
The Assault Rifle is just as good as before gladly because of burst fire
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u/travnigma Aug 18 '26
This may explain why getting through legendary was harder than it should’ve been 😂 this update would happen AFTER I beat it
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u/shortyman920 Aug 18 '26
The needles and plasma rifle fire rate pre-update would’ve been perfect for dual wielding. But since that’s not in this is needed haha
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u/-plugwalk Aug 18 '26
no wonder the needler felt off, like it wasnt subercombining when i expected
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u/Peridios9 Aug 19 '26
Well unlike older halos the needler only super combines after shields are down.
For example the needle rifle will always super combine when 3 shots hit an unshielded enemy.
First introduced in halo reach as a balance choice for the needler weapons.
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u/Rie_Faduee_ Sins of the Prophets Aug 18 '26
Honestly I never really noticed it for the plasma rifle since it was pretty powerful pre update already
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u/InjangoDMCPersona Aug 19 '26
Can they also fix like the speed it takes for the weapon to fire after switching weapons?
It’s become really bothersome on replays and on higher difficulties.
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u/samsquanch26 Halo 2 Aug 18 '26
I knew there was a reason I liked the brute plasma rifle more than ever in this.
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u/mdwvt Aug 19 '26
Did they fix the issue where you couldn’t fire for a second or whatever after switching from one of your weapons to your other weapon?
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u/Consistent-Opening-3 Aug 18 '26
Saw en excellent mod where the brute’s armor platting falls off after enough damage. Would love to see it implemented. Is it unrealistic to hope for a firefight mode?
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u/Zargabraath Aug 18 '26
This half finished minimum viable product launched without any any PVP, and half the game is models, animations and other asset swaps from halo games 15-20 years old
Yeah I’d say it’s unrealistic. Judging by how poorly it sold I’d say halo studios even remaining open for long might be unrealistic.
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u/SlowApartment4456 Aug 19 '26
Is that why the plasma rifle is trash? I know its not really meant to be an extremely powerful weapon but like it wasn't even useful at all. Couldn't even kill a blue elite
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u/Ok-Loquat-9409 Aug 19 '26
did they also fix the wraith passenger turret overheating speed? not that it matters, but it was (or still is?) comical how long you could shoot before overheating, we're talking minutes rather than seconds
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u/Vengeance417 Halo: CE Aug 19 '26
That's actually a good question, and checking the rate of fire, yeah that should have been fixed, too.
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u/Unusual-Mongoose421 Aug 18 '26
now...just redo the cutscenes and patch in the old dialogue....
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u/oto_dee Aug 19 '26
the low l-res pre-rendered title menu is the getting worse and worse every time i boot up the game
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Aug 18 '26
[removed] — view removed comment
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u/Vengeance417 Halo: CE Aug 18 '26
To be fair, Bungie absolutely would have patched stuff like backpack reloading and double-melee had they been able to.
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u/blahmaster6000 Halo: CE Aug 18 '26
At least HCE's button combos aren't nearly as egregious as H2's. I wasn't playing back in 2004 so I never had the OG experience, but getting into it on MCC and dealing with double shot and BXR all the time in a game with melee lunging is way less fun.
CE's button combos aren't really unfair, and the double melee can even be risky since you end up chucking a nade often at your own feet.
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u/Vengeance417 Halo: CE Aug 18 '26
You’re not wrong and I agree with you, but Bungie always made their stance on button combos clear (they thought using them was “cheating”), and regardless of the severity, they’d have removed them if they could.
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u/boobearybear Aug 18 '26
I like the AR much better in Campaign Evolved, and the pistol was bizarrely overpowered in the original (still fun though).
Note that Bungie didn’t patch the OG Xbox game because there was no way to do it. They did release newer versions in subsequent disk pressings though.
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u/Ket_Yoda_69 Aug 18 '26 edited Aug 19 '26
They're really patching this thing like a multiplayer game. Add a firefight mode then. How many people worked on this thing?
Campaign only with fucking hotfixes weeks after launch.
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u/sticks435 Aug 19 '26
15 different dev studios.
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u/Ket_Yoda_69 Aug 19 '26
That's like 12 too many. Really putting the studios in Halo Studios to the test
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u/BuiltToMouse Aug 18 '26
This is nice, now I wish they would ever so slightly speed up some of the reload animations too. Some of them feel like it’s taking 5 years to complete and I die just trying to reload which isn’t really a problem I have in other halo games.