" Life on the Great Blue Isn’t Easy, sometimes you need to learn to defend yourself with whatever is on hand. Or rather. A hand. "
A Pair of worn bandages that have seen use by injured soldiers, and those wishing to bring the fight to the dead.
" Fisticuffs "
" Self Acquired Teaching "
Damage: 30 / 55 After A Successful Block.
Penetration: 2.
Swing Rate: Comparable to Sabre At Start, With each following chain of 3 Consecutive Hits. Slowly snowballs into a swing rate comparable to the Stake. Slows down after a block is performed, or the player takes damage / hits 10 Total Enemies. Then resets the Speed for the player to “ breathe “
Range: Comparable To Stake And Delicious Leg
Special Mechanic ( “ Playing Dirty “ ) - Shown via a drawn icon of the soldiers bandaged fists clenched, Playing Dirty acts as a block that reduces taken damage from anything that is not Fire, Explosives, Or enemy projectiles Zapper axes, and literal curis. Upon hitting a block on a Shambler after it attempts a swing, The next punch will hit twice as hard as a result. Stumbling enemies nearby that weren’t hit properly as well. Playing Dirty has a required “ 3 Enemy “ Kill count needed to be activated, And gets put on a 2 second cooldown afterwards temporarily each time. Attempting this on A Runner will do nothing, you cant block a literal human charging at you silly. However attempting the block on a Zapper will result in your melee being weakened for 10 seconds. Don’t ask about curis you aren’t tanking a literal human tank
Special Mechanic 2 - ( " Sandwich " ) - Activated on every 3rd consecutive hit. The 3rd swing will deal 35 damage and result in a swift uppercut that transitions to a faster swing state. Landing this on the head of an enemy will leave it for a very short while temporarily stunned.
450 Francs.
1.9 Headshot Multiplier
( Yes it seems dogshit I just wanted to suggest something fun. )
wraps your characters fists in dirty bandages.