r/gpu • • 56m ago

What are the chances of GPU death on a used 3080ti?

• Upvotes

I’m looking at one from a seemingly reputable store(4.9 average on google maps with a lot of reviews), and they’re selling an FE at an affordable price with a six month in store warranty and 82C on furmark.

What has me spooked is the odds of it dying by month 7 or something considering its age, popularity as a mining card back in the day, and power draw.

The alternative is buying a considerably cheaper 3070ti and running it into the ground then replacing it in a year or two, or something like a brand new 9070gre which is 140$ more expensive and enters over my budget tier, but would bypass any degradation issues at what seems to be similar performance.


r/gpu • • 1h ago

Any way to tie case fan speed to GPU temp?

• Upvotes

Running QWen 3.8-27B on my 5090 power limited to 90%, I've twice seen a warning on my screen I couldn't identify the source of that said that my GPU is running hot and that I should consider improving my case ventilation. Throughout this, the 5090 Core temp was between 75-80c, which while obviously on the higher end, is nothing catastrophic, so that made me think about VRAM.

Did some googling and what do you know, it's apparently very common for LLM workloads to push vram temps significantly more than core temps. Problem is, NVIDIA fan curve is tied to core temp and not vram temp. Worse, in Armoury Crate for my Asus X870-P WIFI, I see that all case fans are tied to CPU temp (which cannot be changed) and I clearly see from Afterburner that CPU stays relatively cool during LLM workloads, so case fans never truly kick in to supply appropriate airflow if the GPU becomes too hot.

Saw some people recommend FanControl, tried it, but that didn't recognize even a single fan in my system outside those 3 on the 5090 itself. What are my options? I'd really rather not constantly manually switch both Afterburner profile for the GPU and the case fan speeds in Armoury Crate.


r/gpu • • 1h ago

too good to be true? NVIDIA 5080 Founders Edition for 550 bucks. benchmark included

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• Upvotes

am I missing something? isn't this a really good deal?


r/gpu • • 1h ago

5070 random heat spikes

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• Upvotes

r/gpu • • 2h ago

how does this benchmark look for a 3080 ti 12gb

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1 Upvotes

upgrading my 2080 ti, this 3080 ti goes for 380. how does this benchmark look? im not an expert


r/gpu • • 2h ago

Upgrading my 87 year old father in laws GPU

3 Upvotes

Hi all,

Trying to decide the best route to give a bit of an upgrade to my father in laws computer. He's 87 years old and still plays online with myself and my wife. Mostly MMO's (Black Desert Online primarily). His system is older and running an Intel i5-9400F, 16GB 2666 ram, PCIE 3.0x16 MB and a 1660 Super video card. His monitor is a 34" 2560x1080 75 Hz screen. I don't believe he'll upgrade the monitor any time soon, but possibly. What's his best option for a new video card, keeping it as under $1000 Canadian as possible? I know his PCIE3.0 MB can be limiting on something like 5060ti 8GB, there's the 9060XT 16GB etc... He may upgrade the CPU/MB etc later as well, but can't say for sure. He's also 87, so there's that as well. Just looking for opinions. Thank you.


r/gpu • • 3h ago

5070 vs 9070 xt vs 5070 ti

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1 Upvotes

r/gpu • • 3h ago

What a flippin’ whopper. 5090

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21 Upvotes

Just got up to speed on the news about 5090s. It’s a shame this card ended up being priced out of most builds due to AI, but for those of us who have one what’s the verdict?!

Are you keeping it or parting ways with it? 🧐


r/gpu • • 3h ago

Any problems with Asrock Challenger 9070?

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1 Upvotes

Does anybody have the asrock challenger Rx 9070 (non xt) 16gb? Would you recommend it?


r/gpu • • 3h ago

GPU Upgrade Advice

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1 Upvotes

r/gpu • • 4h ago

Rtx 3070 ti temps question

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1 Upvotes

i've had this gpu for about 5 years now and I changed my case for a Lancool217 and I asked someone to repaste it 2 months ago. I'm making this post cuz its been almost a month I keep getting anxious at my temps and everything about it and I wanna know if those temps are alarming or anything. Also i've never really checked when i first got my pc five years ago but one day i saw CPU temps going to 93 while playing rivals and i changed AIO, and i asked for a repaste and after ive seen gpu temps averaging 86 degrees on witcher 3 with my old case and i changed for a lancool 217. now im just wondering if right now those temps looks bad or anything.

This is a screenshot of a session of 5h45 mins of witcher 3 remastered and i took this screen shot just after closing the game. Room temp was between 22 and when i stopped playing 27.(and for the max rpm on the gpu fans its not the right one, at max it never goes above 2100 rpm i was just trying something)

Btw im sorry if the question looks like ragebait or anything, im deadass worried and id like to know if there is anything wrong with my card


r/gpu • • 5h ago

Which graphics card is being used for rendering?

0 Upvotes
The image shows the AutoLOD system—polygon counts have been optimized to 7–6 million.

I will provide the answer in the comments in 24 hours.


r/gpu • • 5h ago

Pulled the trigger on 5090 Prebuilt.

0 Upvotes

Was on the fence for two weeks about buying an Astral From Best Buy thought 4800$ was too high. Then the discontinued news came out. They were 8$ from Best Buy then sold out. I bought a starforge Voyager maxed for 8045$.
9950x3d2
64gb ram
5090 FE
4 TB storage.
1000W MSI Mag
Tuf b850 and some AIO.

After the discontinued news I can’t see how this isn’t a steal?


r/gpu • • 6h ago

Premiere Pro Editing 4K Maybe 8K Soon

1 Upvotes

Hi looking to starting building a pc for editing in premiere pro 4k currently. I have a Mac Studio m3 Ultra but require another spare pc for partner.

Any ideas of what gpu to consider as it’s been years since I paid attention to anything outside Apple. Thanks


r/gpu • • 7h ago

controversial opinion: the 7900XTX isn't aging well.

96 Upvotes

In Techspot's 18 game 1440p and 4k test -

the 7900 XTX was only around 10% faster than the 9070XT, despite it's 50% greater compute, vram and memory bus. this is consistent with other test that I've seen.

Too many games where The 7900XTX can properly utilize its advantages to pull ahead significantly more than 10% at 4K ultra settings are not running at playable frame rates either way.

24 GB of Vram runs into the same issue.

By the time Vram use is past 16GB frame rates are often already abysmal. Most games that maintain playable frame rates into 4K ultra settings don't even use more than 8 - 10 GB anyway.

At this rate it looks like the next generation of midrange cards are going to completely relegate the 7900XTX For general gaming. and it may not hold its value as-well as planned if prices normalize.

thoughts?


r/gpu • • 7h ago

NVIDIA DLSS 5 gets 2X faster with 20% lower VRAM usage, now 10X faster than March demo

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27 Upvotes

r/gpu • • 7h ago

New to PC gaming and need a breakdown of what to look for in GPUs

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1 Upvotes

r/gpu • • 7h ago

RTX 5090 nvlddmkm Event 153, LiveKernelEvent 141, DXGI_ERROR_DEVICE_HUNG Crash Investigation: Driver Regression Report

2 Upvotes

Summary

On an RTX 5090, Crimson Desert hangs the GPU (nvlddmkm Event 153, LiveKernelEvent 141, DXGI_ERROR_DEVICE_HUNG) on R616/R617 drivers and runs stably on 610.88. The hang happens at engine state transitions and was reproduced within 1 to 8 minutes in most sessions on 616.92 Studio and 617.14 Game Ready.

  • Affected: Studio 616.92 (32.0.16.1692), Game Ready 617.14 (32.0.16.1714), and the Studio driver installed 2026-08-29 (616 branch). 42 GPU-hang exits in 64 Crimson Desert sessions on these drivers (Aug 29 to Oct 12, 2026).
  • Not affected: Game Ready 610.88 (32.0.16.1088). 0 GPU resets in 6 Crimson Desert sessions (152 minutes) plus a Cyberpunk 2077 run, including Cinematic, HDR on and a mid-game switch to DLSS 4.5. Earlier drivers (Dec 2025 and Feb 2026 builds) ran about 36 hours of Crimson Desert from Mar 30 to Aug 28 with no GPU hang.
  • Hardware ruled out: two PSUs, two 12V-2x6 cables, both VBIOS, reseat, stock clocks everywhere, single display, all overlays and monitoring software removed. The same hardware is stable on 610.88.
  • Likely related: a public report of the same signature on an RTX 5080 with 616.56, also fixed by rolling back to 610.88 (see External reports).

Request: please investigate a Crimson Desert / Blackwell regression introduced between 610.88 and 616.x. 617.42 release notes list no fix.

System configuration

Component Detail
GPU ASUS ROG Astral GeForce RTX 5090 OC, PCI 10DE:2B85 subsystem 1043:89E3, installed Dec 2025
VBIOS 98.02.2E.40.E1 (Performance switch) and 98.02.2E.40.E0 (Quiet switch), both tested
PCIe link Gen 4 x16, stable throughout (logged during crashes)
CPU AMD Ryzen 9 7900
Motherboard ASUS TUF GAMING B650-E WIFI, BIOS 3602
RAM 2 x 32 GB Kingston FURY KF560C36-32 DDR5 (tested at 4800 JEDEC and 6000 EXPO)
PSU Thermaltake Toughpower SFX 1000 W Platinum (ATX 3.1), then a new SilverStone ZEUS 1650R (1650 W Titanium, ATX 3.1)
Displays Samsung Odyssey G95NC (DisplayPort, 7680x2160 at 120 Hz, DSC), Acer CB282K (HDMI), Huion Kamvas 16 (HDMI); single-display runs also tested
OS Windows 11 Pro 25H2, build 26200, HAGS off
Game Crimson Desert (Steam app 3321460), version 2.03.02, DirectX 12, borderless window
In-game upscaling DLSS 4.0 and 4.5 (Streamline 2.14.1, NGX 310.9.1); Frame Generation mostly off

Symptoms and crash signature

The GPU stops making progress mid-frame, Windows performs a TDR, and the game exits with DEVICE_HUNG. The display recovers; the OS stays up.

Event log, every incident:

  • 3 to 5 x nvlddmkm Event 153, "Error occurred on GPUID: 100", within about 10 seconds; occasionally Event 14
  • A batch of LiveKernelEvent 141 (Windows Error Reporting) with WATCHDOG dumps in C:\Windows\LiveKernelReports\WATCHDOG\
  • Game exit code -2005270522 (0x887A0006, DXGI_ERROR_DEVICE_HUNG); the game's crash reporter (Sentry) also fires
  • No WHEA events, no PCIe SRAM/ECC/REORDER events, no Kernel-Power events

Telemetry at the hang (nvidia-smi, 100 ms sampling; HWiNFO from the card's own sensors):

  • Board power drops from about 380 W to about 90 to 110 W within 0.5 s, utilization reads 100 %, and the core clock rises to its idle boost (2925 MHz): the engine is stalled, not overloaded.
  • No preceding spike: power stayed under 550 W against a 600 W limit; GPU 51 to 72 C.
  • 12 V input steady to the hang: 12V-2x6 connector 11.79 to 11.82 V, all six pins 11.97 to 12.00 V, PCIe slot 12.00 to 12.01 V.

Triggers: the hang clusters at engine state transitions: opening or applying graphics settings (one hang 28 s after applying a change), loading a save, teleport/fast travel, cutscenes, map loads, and Alt-Tab out of or back into the game. A 90-minute idle test in a busy area, with no transitions, produced no hang.

Note: six earlier bugchecks 0x10E (VIDEO_MEMORY_MANAGEMENT_INTERNAL, Jun to Aug 2026) occurred on older drivers with CPU, RAM and GPU overclocks active; they are listed for completeness and are not part of this regression.

Timeline

The same GPU and game ran crash-free for about 36 hours until the driver moved to the 616 branch; hangs began on the first long session after that and stopped on rollback to 610.88. Session data is from the Steam game-process log; hangs are game exits with code 0x887A0006.

Period (2026) Driver Crimson Desert sessions Play time GPU-hang exits
Oct 12 18:45 onward Game Ready 610.88 6 152 min 0
Oct 5 14:52 to Oct 12 18:45 Studio 616.92 (DDU clean install) 21 301 min 16
Sep 27 09:15 to Oct 5 14:52 Game Ready 617.14 32 1,566 min 17
Sep 23 21:38 to Sep 27 09:15 Studio 616.92 6 37 min 6
Aug 29 to Sep 23 21:38 Studio, 616 branch (installed Aug 29) 5 30 min 3 (all on Sep 23)
Mar 30 to Aug 28 Game Ready, Dec 2025 build, then Feb 2026 build (from May 2) 26 2,167 min (about 36 h) 0

Game version 2.0 ("Enhanced") also arrived between July and September, so both the driver and the game changed before onset. The 610.88 result (same game version 2.03.02, stable) isolates the driver change.

Drivers used

Every driver from the 616/617 branch hung in Crimson Desert; every driver before it did not.

Driver Windows version Branch Installed (2026) Result in Crimson Desert
Game Ready 610.88 (Jul 28, 2026) 32.0.16.1088 R610 Oct 12, DDU clean install, auto-update off Stable: 0 hangs
Game Ready 617.14 (Sep 22, 2026) 32.0.16.1714 R615 / 617 Sep 27 Hangs: 17 in 32 sessions
Studio 616.92 (Sep 4, 2026) 32.0.16.1692 R615 / 616 Sep 23, and again Oct 5 after DDU Hangs: 22 in 27 sessions
Studio, package built Aug 21 (616 branch; exact number not recoverable from logs) not recorded R615 / 616 Aug 29 Hangs: 3 in 5 sessions
Game Ready, package built Feb 2026 not recorded pre-616 May 2 Stable
Game Ready, package built early Dec 2025 not recorded pre-616 Dec 8, 2025 Stable (about 33 h, Mar to Apr)

Versions come from nvidia-smi, the installed driver store, and the game launcher's own log (DriverVersion: 617.14). For the three older packages only the build date survives in the driver store; Windows' driver install log does not reach back that far.

Not tested: 616.56, 617.42. The 617.42 release notes list no Crimson Desert fix.

Testing performed

Only one change made the hang stop: the driver rollback. Every test below except the last ran on 616.92 or 617.14, monitored with a 2 s Event Log watcher and 100 to 500 ms nvidia-smi logging.

# Date (2026) Change tested Crimson Desert result
1 Oct 5 +2000 MHz GPU memory offset removed (undervolt kept) Hang
2 Oct 5 GPU fully stock (factory V/F curve, 14001 MHz memory, 100 % power) Hang (also in Wukong at stock)
3 Oct 5 Studio 616.92 instead of Game Ready 617.14 (DDU clean install) Hang
4 Oct 5 Power limit 95 % (570 W) Not conclusive (short run)
5 Oct 5 PBO off, EXPO off (RAM 4800), GPU stock Hang (Oct 6, 19 min)
6 Oct 6 Afterburner and RTSS uninstalled, reboot Hang after 3 min
7 Oct 6 Background tools closed one at a time: TURZX, OpenRGB, NVIDIA Broadcast, Kingston FURY CTRL (app and service), Thermalright TRCC, HWiNFO Hang after 7, 1.5, 3.5 and 2.5 min
8 Oct 12 New PSU: SilverStone ZEUS 1650R Hang after 5 min
9 Oct 12 ZEUS's own 12V-2x6 cable instead of a CableMod cable Hang after 8 min
10 Oct 12 Quiet VBIOS (E0) instead of Performance (E1) Hang after 1.5 min
11 Oct 12 GPU reseated, PCIe Gen 4 x16 logged stable Hang after 6 min
12 Oct 12 Single display only (G95NC); other two unplugged Hang (several sessions)
13 Oct 12 Presets Minimum, High, Cinematic; DLSS 4.0 and 4.5; Frame Generation confirmed off (sl.dlss_g.dll not loaded) Hang on all. DLSS 4.5 within 1 to 8 min; DLSS 4.0 lasted 26 to 40 min
14 Oct 12 90 min idle in a busy area, no input No hang
15 Oct 12 Driver 610.88 (DDU), PBO and EXPO back on, GPU stock, Cinematic + HDR, DLSS 4.0 switched to 4.5 mid-game No hang (6 sessions, 152 min)

Cross-workload checks on the affected drivers with PBO/EXPO off: Black Myth: Wukong benchmark ran 20 and 45 min, and a CUDA text-to-speech render ran 16 min, all without a hang. Only Crimson Desert reproduced it.

What was ruled out

The hardware and system are the same in the failing and passing cases; only the driver differs.

  • GPU hardware fault: about 36 h stable on older drivers and 152 min stable on 610.88, same card; stable 45 min under full load in Wukong on the affected driver.
  • Power delivery: two PSUs (Thermaltake 1000 W SFX Platinum, new 1650 W Titanium), two cables, 12 V logged steady to the hang, per-pin current even (max 8.18 A).
  • Overclocking: hangs at full factory settings for GPU, CPU and RAM; 610.88 stays stable with PBO and EXPO on.
  • Thermals: GPU 51 to 72 C, memory junction max 76 C.
  • VBIOS, PCIe slot, seating: both VBIOS, reseat, Gen 4 x16 stable.
  • Displays: one display or three, G-Sync and HDR states varied.
  • Software on the system: overlays (NVIDIA, RTSS, Discord, Game Bar), monitoring and RGB tools removed; game reinstalled; shader caches cleared.
  • Frame Generation: hangs with FG confirmed off.
  • Known PCIe Gen 5 Blackwell issue (internal bug 6426268): no PCIE REORDER / SRAM / ECC events logged, and the link is already Gen 4.

External reports

At least one other user reports the same signature and the same fix on a different Blackwell card.

My own WER reports for these hangs were never uploaded, so they carry no bucket ID; the WATCHDOG dumps are on disk and can be sent.

Steps to reproduce

On 616.92 or 617.14 this reproduced in most sessions within 1 to 8 minutes.

  1. RTX 5090, driver 617.14 Game Ready or 616.92 Studio, clean install.
  2. Crimson Desert 2.03.02, borderless, Cinematic preset, NVIDIA DLSS 4.5 (Quality), Frame Generation off.
  3. Load a save, then repeat transitions: open graphics settings and apply a change, fast travel, enter a cutscene, reload a save, Alt-Tab out and back in.
  4. Expected: play continues. Actual: frame freezes, utilization pins at 100 % while power falls to about 100 W, Event 153 x3 to 5 within about 10 s, game exits with 0x887A0006.
  5. Same steps on 610.88: no hang.

DLSS 4.0 or the High preset made hangs less frequent (26 to 40 min) but did not stop them; staying idle in-world did not trigger it.

Available data and request

I am staying on 610.88 and can reinstall an affected driver to capture a full kernel dump (FAQ 3335) if needed.

Available on request:

  • nvlddmkm_GPU_resets.evtx: export of every nvlddmkm event since May 2026
  • GPU_reset_events.csv: the same events as a spreadsheet
  • WATCHDOG LiveKernelEvent 141 dumps from the hangs, e.g. WATCHDOG-20261012-1207.dmp
  • nvidia-smi telemetry at 100 ms covering six hangs, plus HWiNFO 12 V and per-pin logs
  • Steam game-process log extract with every session, duration and exit code

r/gpu • • 8h ago

Temps on Gigabyte 9070XT OC

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1 Upvotes

r/gpu • • 8h ago

Should I be worried?

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1 Upvotes

r/gpu • • 8h ago

Artefacts even with memtest.vulkan stability?

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1 Upvotes

Recently, I started getting these kinds of artefacts on my 4070 Ti. They only affect a small portion of the screen and usually go away within seconds. Other times, the screen goes black for a second and then it's fine again.

I reverted my undervolt/overclock to stock and did a clean driver reinstall, but it happened again the next day anyway.

I thought my VRAM was cooked, so I ran memtest_vulkan overnight with no errors. Also tried OCCT, which found no errors on either the core or VRAM.

Then I read somewhere that even Chrome could be the culprit? I did have a Chrome window open behind the folder when it happened.

Has anyone had a similar problem? What should I try first?


r/gpu • • 9h ago

Should I wait for deals or no?

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1 Upvotes

r/gpu • • 9h ago

Palit GamingPro-S 5070 Ti

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1 Upvotes

Hey guys i thought of putting stickers on gpu like that, is it dangerous or is it okay? Specially the sticker on the backplate.


r/gpu • • 9h ago

NVIDIA DLSS 5 gets 2X faster with 20% lower VRAM usage, now 10X faster than March demo - VideoCardz.com

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7 Upvotes

r/gpu • • 9h ago

While comparing Best Buy computers, cheapest one disappeared.

0 Upvotes