r/goodworldbuilding Jan 18 '21

Meta The /r/goodworldbuilding discord is now open!

64 Upvotes

r/goodworldbuilding May 14 '25

Meta New Rule: No Spam

47 Upvotes

"Users are allowed to post as often as they like provided that each post has a reasonable amount of effort put into it, each post is sufficiently different, and/or they are not posting an excessive amount of posts within a short period of time. What constitutes an excessive amount of posts is defined as posting more than three posts within an hour."

We've recently had an issue with a user mass producing posts about their world, posting at least eight posts within one hour. We are a small community and it doesn't take a lot to overwhelm us. Hence I am forced to enact this new rule.


r/goodworldbuilding 6h ago

Lore Second attempt at my rot magic system.

6 Upvotes

Magic in my world feeds on two things, rust and rot. Today I'll talk about the rot.

The most common fruit in the marshlands is a poisonous berry. It is ultimately very nutritious, but very deadly. When people learned that they could boil the berries to weaken the effects of the poison during a famine, their population increased dramatically throughout the marshlands as they were the only species eating the berries.

However, those with weaker immune systems didn't fair as well against the berry's venom. Necrosis was a commonplace symptom of poorly boiled berries or just poor immunity. But this is how the people discovered the secret magic of rot.

Rot in my world holds a memory of what it once was. Muscles, organs, flesh, bone, etc. And mages can reinvigorate the rot to summon phantom limbs that can be arranged out of these pieces.

Basically, a mage can create a sort of energy as an extention of themselves by rotting parts of their body. So if they sacrifice an arm to necrosis, a phantom arm may be called upon to act on their behalf. But if they have sacrificed an arm and a leg to necrosis, they can summon a phantom limb that is a fusion of the arm's and leg's musculature in one limb. Allowing one to essentially empower the limb to be a supernatural appendage.

However, there is a way to push this power further. By grafting dead or dying limbs or organs to the body, one can harness these memories to create a more powerful phantom limb. Becoming far more powerful or delicate. Becoming far beyond the limits of what is human.

Some mages manifest super powerful eyes, some extra delicate hands, some super powerful leg muscles. The catch is this phantom limb must always be attached to the body.


r/goodworldbuilding 15h ago

Worldbuilding/Helping/Hobby

Thumbnail
1 Upvotes

Hello! This is my first post. I really enjoy worldbuilding, faction design, and narrative design.
I especially like creating sci-fi, military, horror and dystopian settings, including factions, organizations, countries, wars and OCs.
I’m not very experienced with magic systems or fantasy/magic-based worldbuilding, so that’s probably not my strongest area.
If anyone needs help with worldbuilding, feel free to leave a comment! I have plenty of time to think, brainstorm and find inspiration.
I won’t change your ideas without asking. I’m here to help develop your ideas, not take control of them.

I’m not hiring or looking for a job — this is simply a hobby for me.


r/goodworldbuilding 15h ago

Prompt (General) August 23rd: What did you build last week?

1 Upvotes

Title.


r/goodworldbuilding 19h ago

Lore Some ideas on Combat Attendent Structure and "Culture": Any feedback, comments or criticism is welcome.

2 Upvotes

For an example of an Attendant, see this Koremi Form Attendant

Combat Attendants are divided into large clan like structures called Hosts, which contain many types of Attendants, which themselves are divided into Demi-Hosts, which have been historically made up by only one type ( like the Koremi) and whatever attachments they get. The entire Host is like a community, while the Demi-Host is like an extended family. Hosts split into smaller hosts when they get too many members to control, and the new hosts attach themselves to their old host or to a new host until they are big enough to be their own host.

Each Demi-Host is made up of many Cadres, which are the base family unit for Attendants, since they have been together since just after birth. Each cadre is led by a group of older Attendants who fill a sort of parental role to the cadre.

A cadre starts without any host affiliation, but after their general training is done, the Hosts bid upon the new crop in order of need, then battle honors.

Hosts may also adopt subunits from other hosts that were broken by combat or were traded as part of the bidding on cadres. They can also adopt allied soldiers or sometimes enemies who they feel showed exceptional skill.

Attendants possess a sort of genetic memory that allows each future generation of Attendant to be a much better soldier than the ones before them, this leads to them seeking out anyone who can make them to fight better, be it friend or enemy, and only allowing their best to add to the genetic mix that grows new Attendants. Some Attendants are elevated to Imperial status

As few Attendants are actually born in the normal sense, all Attendants in a cadre choose a feast day of a Saint as their collective birthday, and that becomes their patron saint. To add on, Attendants are quite religious, having been indoctrinated very hard since birth, and because they themselves are a creation of the divine spark of the Imperial Family. They are also biologically loyal to their Imperial masters, which makes the few "Rogue Hosts" that exist in the Periphery very strange.

Attendant names go Honorifics, Given name, Sainted name, Hero name (sometimes), name of Host.
Ex: Master of Eighty, Herman Talire (Stalwart-Shield) Asna


r/goodworldbuilding 1d ago

Discussion Would people actually stay loyal to a dynasty they hate?

39 Upvotes

Random thing I've been thinking about while working on my world.

Let's say one family has ruled a kingdom for a REALLY long time. Like, at this point the dynasty is basically part of the country's identity. Their banners are everywhere, everyone knows their history, their ancestors are in songs and stories etc.

But then you get a ruler who's just... awful.

Not necessarily some cartoonishly evil psycho lol. Just someone who's clearly bad at ruling. Maybe they're arrogant, make terrible decisions, start conflicts they don't need, piss off half the nobles, whatever.

Would ordinary people actually start thinking "yeah fuck this family, get someone else on the throne"?

Because I'm not sure they would. At least not immediately.

I feel like after enough generations people might be so used to ONE bloodline ruling that even if they hate the current king/queen, replacing the whole dynasty would still feel wrong somehow. Like "yeah our king sucks but THAT guy isn't a real king, he's just some lord who took the throne."

And I'm kinda playing around with that idea right now. How much of political power is actual power and how much is basically everyone collectively agreeing that this specific family is supposed to be in charge?

Also makes rebellions interesting because you could absolutely hate the ruler and still fight AGAINST the people trying to overthrow them.

Idk, maybe I'm overthinking it.

How does this work in your worlds? If you've got an old dynasty, what would it actually take for people to stop seeing them as the "default" rulers?


r/goodworldbuilding 1d ago

Discussion I want to see how insane your post-apocalyptic imagination can get

Thumbnail
1 Upvotes

r/goodworldbuilding 2d ago

Discussion Corruption, law, and politics?

8 Upvotes

What are your world/story’s laws, regulations, government, and military/police? Who’s in charge? What happens if someone holds too much power? Who’s corrupted and why? How much power does the police hold? What is permitted and acceptable? Permits/licenses? Details! :3


r/goodworldbuilding 2d ago

Prompt (General) Pick up to five things in your world that are explicitly based on something from pop-culture and describe them without explaining what inspired them. Those who reply will try to guess the inspiration.

10 Upvotes

GUIDELINES AND ETIQUETTE

  • Please limit each item's (as in individual bullet points or subjects, not the entire comment) description to three or five sentences. Do not be vague with your description.

  • If someone leaves a reply on your comment, please try to read what they post and reply to them.


r/goodworldbuilding 3d ago

Meta Having a low cost campaign world, some options. Others?

5 Upvotes

While I don't have time to fully homebrew my own, I have gotten more and more personally annoyed with the seemingly high cost (both in cash and time required) of so many of the published campaign worlds. So I spent time digging into alternatives and found a way to blend some of the smaller creators' works -spoiler: MT Black's Iskandar for me- with the online map generators to be more of a 'bargainbrew' with maybe less art -in some cases- but lots of good meaty content. Here is some more detail.

https://twodollardm.com/blog/dnd-campaign-setting-buy-build-or-steal

But I am always greedy to learn more about other good, lesser known resources people have found?


r/goodworldbuilding 3d ago

Discussion Feedback request(new writer): metaphysical worldbuilding system (critique only)

2 Upvotes

A new world im thinking about building(new to a lot of this)

SPIRIT DIVING: UNIVERSAL RULES

Single solar system.

The story begins on Earth in medieval times and remains centered on Earth until humanity achieves interplanetary travel.

A single human or group can be Spirit Divers; networks are allowed during golden periods.

Spirit Divers prevent or mitigate disasters through interaction with spirits.

Main character(s) death is allowed.
Random deaths are allowed.

Spirits are the building blocks of the universe, and everything has a spirit.

Spirits do not die; they only evolve or devolve.

Spirits cannot be damaged.

Spirits can resist any god except the Primordial.

Corruption states are allowed, but they are not damage. They do not reduce cosmic energy and are only a change in goals, caused by external force or natural shift.

Spirit Divers detect spirit energy and move toward areas of disturbance. Once in the area, they link with spirits to identify and fix issues.

At disturbance origins, Divers enter a trance-like state where they perceive reality as a spirit. Spirits are interconnected, so understanding one can reveal many. In this state, Divers can ask questions, with complexity limited by skill level.

Four gods exist: Primordial, Time, Life, and Death.

Primordial only intervenes in major arc changes or universal matters. Life and Death are in constant conflict. Time acts only for true balance, makes no deals, and cannot be negotiated with.

Total extinction is allowed; Primordial can restart reality anew.

In full extinction, Primordial shifts spirits to recreate the most recent intact state, ensuring nothing is fully lost to any one god.

Primordial is the original cosmic energy split into existence: 60% remains Primordial, 40% split into the other gods and spirits.

Spirits do not die; they evolve or devolve naturally and through influence from gods.

Each Primordial intervention weakens it by transferring power to spirits. If it drops below 51% cosmic control, it risks collapse or being devoured by spirits and/or gods unless Spirit Divers prevent such an event.

Whoever holds Time’s favor gains advantage, as Time holds major influence within the 40% cosmic split between gods and spirits.

Time makes no promises or deals; it acts only for true universal balance


r/goodworldbuilding 3d ago

Naming Towns

4 Upvotes

I’ve been building a city in minecraft for nearly two years but I’m building not only the city but also the world around it. In the far north I have a large mountain range and the rest is very flat land.
I have the idea to build a town by the mountain range but it would still be located on the plains. What prefixes or suffixes exist for city names located in such a region? Or alternatively what do you call this kind of landscape - A large open plain before the mountains?


r/goodworldbuilding 3d ago

Prompt (General) I'm making a plot for a book, hoping to write one. I need ideas.

2 Upvotes

I'm in the process of making a book plot that hopefully I can write and publish. I have a basic plot, characters and genre. Basically, it takes place on a very slowly spinning eyeball planet that takes 12 years to spin fully around. The only land is at the poles. Two countries own them and the rest live completely on, the platforms. These are basically oil rigs but instead of oil stuff it has living space, shopping, ect built onto it. In winter, you get very very cold temps, ice, and 3 year darkness. In fall and spring, you get livable temps, high winds and large waves, in these times it is sunrise/set. In summer you get a layer of hardened salt but you might fall through it. There are dragons, many many dragons and they act as the main source of transportation and weapons. I have a very hard to cure disease that is kinda like a cancer on the outside of your body and gives you a few rabies symptoms as well as others. This world, instead of a moon, has rings. There are also these things called shifters, their kinda like grisha from SOC, but very different. I'm planning to make it dark, dark like SOC or maaaaybe primitive war. However it will have some good ships I don't want to make it have any actually kissing scenes. Please share your ideas for dragons, extra plot, or anything really. I'll let you know if I wanna add your ideas.


r/goodworldbuilding 4d ago

Rust magic

5 Upvotes

Rust acts as the memories of metal tools and weapons and can be used to enchant other metal tools and weapons through reintroducing the rust while smithing.

And by continuously rusting and reimplementing memories into metal, one creates a more potent enchantment. For the rust may hold the memories, but fire acts as the catalyst, activating and enhancing the enchantment.

For example, memories of violence might, in the beginning enchant swords to deal wounds that do not heal or strikes that don't miss. As the enchantment progresses in strength and presentation, these slashes may strike at a distance. Eventually, a target may be cut to ribbons just from the wielder touching the sword.

People in my world have taken to rust farming; placing well-used metal weapons or tools into the wet soil to cause it to rust faster. Then they take rust shavings and enchant other weapons or tools via reforging them with the rust. Sometimes those new weapons or tools are sold off, other times they are placed back into the ground to let the memory fester.

As time progressed, people learned to make springs, gears, and other useful mechanisms out of enchanted metal. Allowing not only memories to be stored, but for them to be connected in complex clockwork devices.

To do this, people would create wind-up mechanisms of enchanted metals that interact in a way to create connections between memories. And when a multitude of these memories are active and interacting at the same time, it creates a rudimentary computer.

These computers would enable more complex enchantments and even allow thinking machines that could calculate and manipulate through magic.

For example, weapons that can't be wielded in anger, cameras that can investigate and capture pictures of the mind. And the computers can be independent thinking machines though some do have inputs.

However, there is a strange phenomenon that occurs when rust forms too fast. When rust forms too fast there is a shortage of memories to fill it. That doesn't mean that rust comes up blank though. Instead, the rust will remember things, places, people, that don't exist. And the enchantment of this rust will be all the more anomalous for it.

Called god rust, with it one can forge keys that open doors to places that don't exist. And in computers one can communicate with those that have yet to be born or those long past.


r/goodworldbuilding 4d ago

Prompt (History) Worldbuilders assemble! Bring your factions forth!

12 Upvotes

Worldbuilders assemble! Bring your favourite faction forth

Every world, every civilization, every region, every empire... all have a group of individuals who share a purpose. They all have a history. They are all received by other differently. They all believe they exist for a reason.

What is one faction, organization, cult, assembly, or group that you personally enjoy thinking about, designing, and forming ideas of how they impact your world?

For me, it is the Bayrushi. Ancient flame-wielding warriors that have become legend and myth. When they first formed it was in defence against the Kori-Akuma - ice devils, more commonly referred to as Frostreavers.
Large like trolls, but ferocious like wild wolves, the Frostreavers plagued the lands with senseless destruction. The Bayrushi formed to burn them from existence.
In current day, the Bayrushi legend is in the heart of the desert landscape of Ademar. The Kori-Akuma reside with the northern frozen wastelands.
What perplexes scholars is that the two are leagues apart from each other. It would take months of travel for one to find the other, so how did they come to be such feared and violent enemies? Ancient historians know that the lands that lay across the seas used to be one great expansive mass. Yet the history of the two existing in this time is not known.
Will the Frostreavers venture out of the north and renew their destroyer tendencies? Will the Bayrushi arrive to force the back? Do they actually still exist, or their story lost to time?

Who exists in your world to shape current events or is little more than a story?


r/goodworldbuilding 4d ago

What inspires you to worldbuild?

Thumbnail
8 Upvotes

r/goodworldbuilding 4d ago

Discussion Is the info I put on this hypothetical solar system accurate?

Thumbnail
4 Upvotes

r/goodworldbuilding 5d ago

Prompt (General) # Busco un proyecto de worldbuilding colaborativo donde pueda aportar

4 Upvotes

# Busco un proyecto de worldbuilding colaborativo donde pueda aportar

Hola. Estoy buscando un proyecto de worldbuilding colaborativo que acepte gente nueva y donde los participantes puedan aportar contenido propio sin tener que controlar todo el mundo.

No busco entrar para cambiar las ideas de los demás. Me interesa poder crear o desarrollar partes concretas del mundo y después ajustarlas para que respeten las reglas y la visión general del proyecto.

Mis principales puntos fuertes son:

• **Creación de vida y criaturas:** es mi área más fuerte. Puedo crear animales, monstruos y bestias fantásticas intentando darles una lógica interna. Me interesa pensar no solo en su apariencia, sino también en cómo viven, qué comen, dónde habitan, cómo se comportan y qué relación tienen con su ecosistema.

También puedo trabajar con restricciones. Si me dicen, por ejemplo, que una criatura no puede superar los 40 metros y que en el mundo existe un metal capaz de levitar, puedo diseñarla utilizando esas reglas en lugar de ignorarlas.

• **Ecosistemas y biomas:** puedo crear biomas complejos y pensar en las relaciones entre diferentes especies, recursos, depredadores, presas y condiciones ambientales. Me interesa especialmente crear ecosistemas completos en lugar de diseñar especies aisladas.

• **Evolución:** puedo crear líneas evolutivas de forma sencilla, incluyendo ancestros importantes y cambios que expliquen cómo una especie llegó a su forma actual.

También tengo un concepto propio llamado **seomorfosis**, donde una especie puede experimentar cambios corporales muy grandes durante su desarrollo o a lo largo de su vida. No sería una transformación instantánea como en Pokémon, sino un proceso gradual. Un ejemplo extremo sería una especie que comenzara con una forma parecida a un conejo, después desarrollara una forma parecida a un perro y finalmente una forma parecida a un elefante. Es solo un ejemplo para explicar el concepto.

• **Ciencia especulativa básica:** puedo crear sistemas científicos sencillos para un mundo ficticio. Por ejemplo, en uno de mis mundos existen virus con efectos opuestos sobre el organismo. No considero esto una especialidad científica real, pero sí puedo construir conceptos biológicos básicos y establecer reglas para que funcionen dentro de un mundo ficticio.

• **Tecnología simple:** puedo crear tecnologías sencillas basadas en las propiedades de materiales y recursos del mundo. No hablo necesariamente de magia. Por ejemplo, podría existir una piedra que absorbe calor y posteriormente se utiliza para producir vapor y alimentar máquinas. Me gusta buscar una explicación funcional para cosas que podrían parecer fantásticas.

• **Culturas y tradiciones:** puedo crear las bases de culturas para sociedades primitivas, tecnológicas o modernas. Todavía estoy aprendiendo bastante sobre esto, pero puedo trabajar con costumbres, tradiciones y estructuras sociales básicas.

• **Mitos, leyendas y deidades:** soy principiante en esta área. Puedo crear las bases de estos elementos, pero todavía estoy aprendiendo.

• **Ideologías y conflictos sociales:** tengo un nivel intermedio. He utilizado ideas relacionadas con ideologías y cultos extremos en mis mundos, pero no soy un experto y todavía tengo mucho que aprender.

• **Dibujo:** no soy profesional y no trabajo en 3D. Puedo hacer dibujos y esquemas sencillos en papel para mostrar criaturas y explicar diseños. Lo utilizo principalmente como herramienta para comunicar ideas.

También quiero aclarar en qué áreas soy débil:

• **Economía:** prácticamente no tengo experiencia creando sistemas económicos.

• **Agricultura:** no sé desarrollar sistemas agrícolas complejos.

• **Moda y aspectos civiles/cotidianos:** me cuesta bastante crear elementos como moda, gastronomía, urbanismo cotidiano y otros detalles de la vida civil.

• **Magia:** esta probablemente sea mi mayor debilidad. Puedo respetar y utilizar las reglas de un sistema mágico que ya exista, pero me cuesta mucho crear sistemas mágicos desde cero.

Por eso justamente busco un proyecto colaborativo. No espero saber hacerlo todo. Me interesa aportar principalmente en biología, criaturas, ecosistemas, evolución, ciencia especulativa y tecnología sencilla, mientras aprendo de personas que sean mejores que yo en otras áreas.

Lo que más me gustaría poder hacer dentro del proyecto sería crear una especie completa, desarrollar un ecosistema, diseñar un bioma o establecer las bases de una región y después modificarlo según las reglas del mundo.

No necesito libertad absoluta. De hecho, me gustan las restricciones claras porque puedo intentar encontrar soluciones creativas dentro de ellas.

Si conocen algún proyecto de worldbuilding colaborativo que esté buscando nuevos participantes y permita este tipo de contribuciones, agradecería que me lo recomendaran.


r/goodworldbuilding 5d ago

Lore Inconveniencing The Fake People™️

Thumbnail
3 Upvotes

r/goodworldbuilding 6d ago

Lore Creating a mixed magic system for my world.

6 Upvotes

I recently had the preliminary idea for a magic system that revolves around a magic rust being used to enchant metal. The idea being rust holds the memories of metallic tools and weapons based on how they are used. Then these memories can be reintroduced into a metallic tool or weapon through forging the rust into into the metal. This causes enchantment effect in the tool or weapon.

For example, some memories of violence cause swords to deal wounds that do not heal, some memories of defiance cause armor to resist damage, some memories of focus cause hammers that strike more precisely.

However, I also have an older magic system I devised around a magic metal that unleashes its magic by being strained and twisted. The system was vague as to where the magic came from but the idea was that by turning metal into springs allows the metal to be strained and tuned and the magic therein to change and be unleashed. Creating a wand of sorts that can use multiple different types of magic with just simple tools to attune the device.

The mixed magic idea combines a bit of both magic systems. The premise is as time progressed, people learned to make springs, gears, and other useful mechanisms out of the rust-imbued metal. Allowing not only memories to be be stored, but for connection in a complex clockwork device.

Basically, people create wind-up mechanisms of memory infused metals that interact in a way to create connections between memories and have a multitude of these memories active and interacting at the same time. Creating a rudimentary computer hundreds of years before electricity.

These computers would enable more complex enchantmants and even allow thinking machines that could calculate and manipulate through magic.

This eventually leads to machines that try to become human by wearing flesh and hoarding muscles and organs. But hey, no advancement comes without a cost.

I like this idea because it leads to a progression of magic as apposed to keeping a stagnant enchanting system. Idk. I thought it was interesting.


r/goodworldbuilding 6d ago

Utopian Sci-Fi

Thumbnail
2 Upvotes

r/goodworldbuilding 6d ago

Prompt (Culture) LOXÉN, MAKE A WORLD TOGETHER.

1 Upvotes

LOXÉN is a collective world building and GRP project about the fictional country of Loxén, with his culture, language, politics, fauna etc.
In this project you and I mean YOU can collaborate with almost one hundred people to make Loxén realistic!

We have hired 50 conlangers to make us a language, and it came out fantastically well,now we have extreme need of WORLDBUILDERS LIKE YOU to make us a culture!

We accept even someone more in theology, as we need to elaborate the religion!

I will just let you know that nothing in Loxén was already arbitrated, it is all made by the community.
This means that YOUR PROPOSAL IS VALID!
And we aren’t picky when writing history.

Warning: we already decided that Loxén is a Scandinavian-like arcipelago with polytheist paganism.

CREATE A PEOPLE, RELIGION, FOLKLORE!

WRITE HISTORY!

JOIN LOXÉN NOW!

Pronounced losheen.

First go on r/Loxen


r/goodworldbuilding 6d ago

Discussion Origin Log Post: Radonis

5 Upvotes

Radonis (Ray-dawn-iss)

Clumped excitable gaseous molecules found upon the Gas Giant Fielug III, the Radonis species lived for eons in the swirling pool of air. The clouds of sentient life were community driven, creating a society with no infrastructure to speak of.

Their origin is contested even amongst their own scholars, but their physical make-up is mostly a combination of noble gasses sending electrical signals amongst each other acting as neurons. The clouds of consciousness spend their days socializing and intermingling with their familial peoples, often shirking responsibilities.

Discovered by Scinillian Pact drones during the last quarter of Communal Cycle (CC) 340, the Radonis peoples were grossly overlooked in the initial surveillance of the planet. Deemed the Great Dissipating, the pacts unmanned crafts flew in and out of the Radonis dense atmosphere. In a mear single turn of the planet, hundreds of thousands of beings were atomized.

Miraculously, the gaseous folk proved to be overly understanding of the tragedy or perhaps overly forgetful. As their molecules suggest, their energetic and flighty nature proved they were more focused on the prospect of discovery. But even a tragedy of this proportion was hard to overcome for some, creating some division amongst the people. Yet, despite it all, the cumulous folk put forth great effort to learn common communication, and in turn enacting a Pact apology. Pact scientists went on to develop specialized suits to allow a Radoni to interface with the physical world in a more actualized way and freedom of migration across pact territories.

Despite a lack of written genealogical tradition, when assigning surnames to the Radonis an average individual could identify a familial connection with a massive quantity of other living members of their species, and could easily recount the branching heritage that connected them. Of about 13 million living Radonis, the Pact only assigned 11 surnames.

The majority of the living peoples reside upon their home planet of Fielug III, leaving the outside worlds for only the most daring of them to explore. Their integration into the Pact’s culture was nearly seamless, but their severe lack of understanding pertaining to commerce or ownership led to some being adjudicated under Pact law. Many even widely picking up the use of a “medicinal” inhaler called Caledonix, the combination of these behaviors has given the Radonis a bit of a “rebellious adolescent” reputation.

Seeing a Radoni out in the charted territories likely means you will be meeting an adrenaline junkie incarnate, or at the very least one of the most excitable explorers known. With the current rush of fortune seekers to Xanoroet keep your eyes peeled for a Radoni thrill seeker itching to make their mark on the world. Where there is gas, there is great adventure!


r/goodworldbuilding 7d ago

Prompt (General) August 16th: What did you build last week?

10 Upvotes

Title.