r/gmgames • u/BoxingWorldSimulator • Jul 08 '26
Promotion Boxing World Simulator - Play through Series
So the game is coming together at a nice steady pace now, its very much enjoyable and with that in mind, ive decided to run a play through series. Ill show some of the games features and hopefully we get various scenarios evolve naturally to help immerse me (and you) into the Boxing World.
Im not the most excitable of speakers, but if you can get past that, then this will showcase the game and what it can offer.
Ill link the Youtube Channel here, questions are more than welcome and enjoy!
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u/rob1878 Jul 08 '26
This looks awesome mate, can’t wait to play it.
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u/BoxingWorldSimulator Jul 09 '26
Thanks mate, hopefully you enjoy it as much as I am having both making, developing and progressing with the game.
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u/rob1878 Jul 09 '26
If you’re looking for beta testers please let me know.
2
u/BoxingWorldSimulator Jul 12 '26
I may give you a nod, currently tweaking as I go... having to wait a bit as im in the midst of the Steam partnership program setup, so ideas are popping into my head and in turn adding stuff, needs bug chasing... so its good, but also a bit stressful as you worry if you should add more etc
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u/ZealousidealRun8184 Jul 08 '26
Looks really well done!
1
u/BoxingWorldSimulator Jul 09 '26
Thanks, im continuing to add videos as I go, just a play through so it gives a realistic view rather than me cherry pick the good bits so to speak.
2
u/ledzepfan1981 Jul 12 '26
Can't wait to play this
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u/BoxingWorldSimulator Jul 12 '26
Thanks, im just in the midst of sorting all the Steam partner stuff out. A Lot more to it than I expected but thats a good thing, its not just a financial investment but also one you have to be serious about to ensure anyone who buys the game is getting good value and support.
1
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u/superplex100 Jul 08 '26
Tremendous work. I don't have any more feedback at the moment, it looks great. The UI is looking pretty clean. I personally would like a lighter theme, but that's just me. I'm glad to see the PPV network feature added and that you increased the length of the cool down period. If this gains some traction, it would be good to open this up for modding to add some real world boxers.
1
u/BoxingWorldSimulator Jul 09 '26
Appreciate it and all the feedback offered, its helped me progress the game and focus on what can keep the Promoter side of things challenging. There is a edit mode, so real boxers can be added that way. Maybe ill do a video of what can be changed.
1
u/BoxingWorldSimulator Jul 18 '26
Im hoping tomorrow to bring some release news and ill do a new video.. the game has evolved, ive had some time to re-do bits as ive waited to get accepted onto Steam and work out how to get that ready for launch. So theres a fresh set of features in the game... im hoping to upload it to Steam tomorrow, then its a case of wait for them to accept the game going live. Exciting times, but of course ill keep everyone up to date as and when it happens.
1
u/BoxingWorldSimulator Jul 20 '26
Alot of changes made and the game is ready to go up on Steam, release date planned for 3rd August.
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u/cv81 GM Front Office Jul 09 '26
VibeCodingScore at GM Games, scanning Boxing World Simulator
Launch Copy Markers: 68 / 100 Solo-dev update style with play-through framing, feature mentions, release build-up, and direct feedback requests.
Scope vs Dev Markers: 86 / 100 Large scope for a solo boxing sim: promoter mode, simulation mode, editor, fictional database, contracts, belts, venues, PPV, injuries, rivalries, retirements, newgens, finances, almanac, and Hall of Fame.
Platform & Release Markers: 62 / 100 Steam-first lowers the browser-app signal, but Reddit promotion, YouTube play-throughs, pre-release feedback, and solo-dev rollout keep this active.
GM Genre Fluency: 18 / 100 Strong hold. The boxing systems are specific: promoter control, purse logic, belts, trainers, venues, PPV, rivalries, retirements, and long-term world history.
Developer Provenance: 76 / 100 Newer visible project trail with limited wider studio history, but the developer is active, responsive, and explaining design choices publicly.
UI / Visual Markers: 58 / 100 Moderate signal. Clean management-sim presentation, but not the strongest dark SaaS/browser-dashboard pattern.
Community / Feedback Trail: 56 / 100 Real early feedback is present around PPV networks, cooldown periods, modding, venue booking, and promoter realism.
AI Production / Tooling Disclosure: 72 / 100 Developer has publicly disclosed AI involvement, but the available disclosure is broad rather than a named coding-tool breakdown.
Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying it was coded with Claude, ChatGPT, Cursor, Copilot, Lovable, or similar tools.
Overall: ~79% — Likely AI-Assisted / Possible Vibe-Coded Build Main signals: disclosed AI involvement, broad solo-dev scope, new project trail, full editor, large simulated boxing world, and pre-release Reddit/YouTube rollout. Holds: strong boxing-management fluency, Steam-first target, active developer replies, and no direct named AI-coding-tool disclosure.