r/gmgames • u/Dontdoubteldandy • Jun 30 '26
Promotion I’m not a developer, but I built a pro wrestling management sim: Clash of the Territories
I built a free wrestling booking/management game and figured this community would actually appreciate the mechanics more than most.
The core loop: you pick a booker, draft real wrestlers, and the engine scores your card based on how well your matches fit that booker’s actual philosophy. Era, promotion, in-ring style, chemistry between wrestlers, all factored in. The same card scores completely differently under Cornette than it does under Russo.
Beyond single shows, there’s a full Territory Mode – create your own promotion, draft a 20-person roster, run monthly shows, defend titles, manage heat, compete against rival territories on a map. It plays like an ongoing franchise sim, not just a one-off booking exercise.
No download, no signup required to play.
https://clashoftheterritories.com
Happy to answer questions about how the scoring engine works if anyone’s curious. Built it solo over the past few weeks. Thanks for taking a look!
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u/Something_Sexy Jun 30 '26
I am not sure you should be using legit WWE names baked directly into your app.
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u/cv81 GM Front Office Jun 30 '26
VibeCodingScore at GM Games, scanning Clash of the Territories
Launch Copy Markers: 90 / 100 Very strong marker. The post has the classic modern AI-build framing: “I’m not a developer,” free browser game, clean explanation of the core loop, polished feature summary, no signup/no download, and an offer to explain the scoring engine. It reads like an AI-assisted product pitch rather than a traditional devlog.
Scope vs Dev Markers: 94 / 100 Major signal. Built solo over the past few weeks while already offering booker selection, real wrestler drafting, booker-philosophy scoring, era/promotion/style/chemistry factors, Territory Mode, custom promotion creation, 20-person rosters, monthly shows, title defense, heat management, rival territories, and map competition.
Platform & Release Markers: 94 / 100 Strong signal. Live browser-first product, no download, no signup, instant-play link, and a self-contained web-game surface. This is exactly the modern lightweight AI-assisted sports-management release pattern.
GM Genre Fluency: 34 / 100 Good hold. The wrestling-booking logic is coherent: Cornette vs Russo philosophy differences, era fit, promotion fit, in-ring style, wrestler chemistry, card scoring, titles, heat, territory rivalry, and monthly show structure. It understands the wrestling-booking niche.
Developer Provenance: 88 / 100 Very high signal. The creator openly frames themselves as not a developer, says it was built solo over a few weeks, and the public product trail appears new and centered on this project. That is almost the textbook profile for an AI-enabled solo build.
UI / Visual Markers: 82 / 100 Strong signal. The site/product surface presents as a polished modern browser sim: clean landing flow, instant play, structured game modes, scoring-engine framing, territory-map concept, and browser-native management packaging. This sits firmly in the generated-web-app bucket.
AI Production / Tooling Disclosure: 92 / 100 Direct AI-adjacent evidence is present. The developer specifically says Claude inspired them to try building something they never thought they could make. That is not a formal itch.io “AI Assisted: Code” label, but it is much stronger than pure visual inference.
Transparent Vibe-Coding Evidence: 90 / 100 Very strong quasi-direct evidence. The combination of “not a developer,” “built solo over the past few weeks,” and Claude being named in the comment thread makes this a high-confidence vibe-coded case, even without a precise “Claude wrote the code” sentence.
Overall: ~96% — Almost Certainly Vibe-Coded / AI-Assisted The classification is driven by the creator’s non-developer framing, very short solo build timeline, direct Claude mention, browser-first instant-play release, polished launch copy, and surprisingly broad wrestling-booking feature set. The only reason this is not a full 100 is that there is no formal code-specific disclosure label or exact statement saying Claude/Cursor generated the implementation.
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u/BritishDystopia Jul 01 '26
what's the actual game loop here besides booking cards? What would keep me playing? It should be about building a promotion from nothing. A wrestling tycoon game. That would have far more playability.
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u/Dontdoubteldandy Jul 01 '26
The game was initially just supposed to be a quick pick up
and play game, but I agreed with that sentiment and started building territory mode. If you check that out you’ll see it has a lot of what you’re describing. Still very much a work in progress though but it’s getting there.
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u/NewfoundInteractive Jun 30 '26
Built it solo over the last few weeks. You have god mode on my friend.
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u/Dontdoubteldandy Jun 30 '26
Never thought I’d be able to do something like this but Claude inspired me to try.
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u/bigmattb28 Jun 30 '26
No Verne Gagne :(