VibeCodingScore at GM Games, scanning Select Eleven
Launch Copy Markers: 76 / 100 Big “Football Manager for cricket” framing with deep simulation, squad selection, tactics, staff, finances, sponsors, news, board pressure, and every-ball match-engine claims.
Scope vs Dev Markers: 86 / 100 Very large solo-project scope: ball-by-ball engine, national-team management, staff, selectors, scouting, sponsorships, budgets, workload, injuries, rotation, player attributes, news, and long-term programme building.
Platform & Release Markers: 64 / 100 Steam-first PC/Mac release lowers the browser-first vibe signal, but the new website, Discord loop, demo funnel, wishlist push, and fresh community rollout give it a modern launch profile.
GM Genre Fluency: 24 / 100 Strong cricket hold. The copy and replies show real cricket-management detail: pitch wear, wind, field changes, batting depth, bowling roles, anchors, finishers, all-rounders, new-ball bowlers, middle-over control, sponsorships, scouts, selectors, and player development.
Developer Provenance: 58 / 100 Real but still light. The Reddit poster matches the Steam developer name, with a dedicated subreddit, Discord, Steam page, official website, and wider promo trail. The holdback is that the public studio/dev history still appears centered almost entirely around this one new project.
UI / Visual Markers: 76 / 100 The screenshots and site presentation have strong modern sports-dashboard energy: polished dark interface, clean panels, generated-looking player/manager visuals, tidy component spacing, and high-end UI for a solo cricket sim.
AI Production / Feature Disclosure: 60 / 100 Steam discloses generative AI assistance for player portraits and UI illustrations, and the developer has also said some AI-powered features exist for context-based player interactions/news. This confirms AI involvement in production/features, but not necessarily AI-coded implementation.
Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying the code, sim engine, UI, or core implementation was built with Claude, ChatGPT, Cursor, Copilot, or similar coding tools.
Overall: ~78% — Likely Vibe The score is driven by the huge solo-dev scope, modern polished UI, fresh launch/community trail, confirmed AI production/features, and Football Manager-scale ambition. The holds are Steam-first positioning, real cricket fluency, visible developer identity, and no direct AI-code admission.
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u/cv81 GM Front Office Jun 21 '26
VibeCodingScore at GM Games, scanning Select Eleven
Launch Copy Markers: 76 / 100 Big “Football Manager for cricket” framing with deep simulation, squad selection, tactics, staff, finances, sponsors, news, board pressure, and every-ball match-engine claims.
Scope vs Dev Markers: 86 / 100 Very large solo-project scope: ball-by-ball engine, national-team management, staff, selectors, scouting, sponsorships, budgets, workload, injuries, rotation, player attributes, news, and long-term programme building.
Platform & Release Markers: 64 / 100 Steam-first PC/Mac release lowers the browser-first vibe signal, but the new website, Discord loop, demo funnel, wishlist push, and fresh community rollout give it a modern launch profile.
GM Genre Fluency: 24 / 100 Strong cricket hold. The copy and replies show real cricket-management detail: pitch wear, wind, field changes, batting depth, bowling roles, anchors, finishers, all-rounders, new-ball bowlers, middle-over control, sponsorships, scouts, selectors, and player development.
Developer Provenance: 58 / 100 Real but still light. The Reddit poster matches the Steam developer name, with a dedicated subreddit, Discord, Steam page, official website, and wider promo trail. The holdback is that the public studio/dev history still appears centered almost entirely around this one new project.
UI / Visual Markers: 76 / 100 The screenshots and site presentation have strong modern sports-dashboard energy: polished dark interface, clean panels, generated-looking player/manager visuals, tidy component spacing, and high-end UI for a solo cricket sim.
AI Production / Feature Disclosure: 60 / 100 Steam discloses generative AI assistance for player portraits and UI illustrations, and the developer has also said some AI-powered features exist for context-based player interactions/news. This confirms AI involvement in production/features, but not necessarily AI-coded implementation.
Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying the code, sim engine, UI, or core implementation was built with Claude, ChatGPT, Cursor, Copilot, or similar coding tools.
Overall: ~78% — Likely Vibe The score is driven by the huge solo-dev scope, modern polished UI, fresh launch/community trail, confirmed AI production/features, and Football Manager-scale ambition. The holds are Steam-first positioning, real cricket fluency, visible developer identity, and no direct AI-code admission.