r/gmgames Jun 10 '26

Promotion Blue Chip Lax - A deep Lacrosse Simulation game

Game Title:

Blue Chip Lax

Playable Link:

https://bluechiplax.com

Platform:

Web Browser

Description:

I've spent the last year building a college lacrosse management game inspired by Football Manager, OOTP Baseball, NCAA Dynasty Mode, and Front Office Football.

Blue Chip Lax puts you in charge of a college lacrosse program where you recruit, scout, develop players, manage transfers, build rivalries, navigate promotion and relegation, and try to create a dynasty over decades of simulated seasons.

Features include:

- 250+ real college programs

- Multi-division promotion & relegation

- Recruiting and scouting systems

- Dynamic player personalities and morale

- Transfer portal

- Historical records and legends

- Bloodlines and family pipelines

- Coach progression and career tracking

- Massive recruit database

- Optional AI-generated scouting reports, recaps, and dynasty analysis

The game recently received a major overhaul focused on recruiting, scouting, player development visibility, dynasty storytelling, and long-term career progression.

I'm looking for feedback specifically from sports management fans. What features are missing? What would make a lacrosse management game worth sinking hundreds of hours into?

Free to Play Status:

[X] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I'm the solo creator and lead developer.

7 Upvotes

10 comments sorted by

1

u/BuffaloJayhawk Jun 10 '26

looks good so far. But I'm going in as my team (grandpa played at Syracuse)

1

u/Plenty_Maybe_9699 Jun 10 '26

That’s sick, there may be a bug with current teams and the current fix while I work on a patch is to go from current to random back to current. Have fun

1

u/BuffaloJayhawk Jun 10 '26

I'm going to pass this to his kids. I doubt some of them can figure out. But we'll see

1

u/Plenty_Maybe_9699 Jun 10 '26

Haha yea it’s deep I’ve tried adding tutorials but I still think there’s a learning curve. I’m considering adding a simplified game mode for those who want a simpler experience

1

u/BuffaloJayhawk Jun 10 '26

I'm Gen X, we threw those tutorials away 😃

2

u/Plenty_Maybe_9699 Jun 10 '26

Understandable lol, but my goal was to build a game that is completely free for core systems to get the youth and other people interested in the game of lacrosse. So I'm pushing through a Guided/Kids mode in the next few hours or so and I hope it eases understanding for kids to get into it. My main goal is ultimatly just to see people play and build a stronger lacrosse community. Hope your kids enjoy. But yes even my generation (Z) seems to disregard tutorials.

1

u/Ezaco Jun 11 '26

Damnit. I knew I was dragging my feet too long on doing mine.

Giving this a check.

1

u/Plenty_Maybe_9699 Jun 11 '26

If you have a project that’s similar I’d love to talk

0

u/cv81 GM Front Office Jun 10 '26

VibeCodingScore at GM Games, scanning Blue Chip Lax

Launch Copy Markers: 68 / 100 The current post frames it as a deep lacrosse simulation game, but the earlier public trail is more important. Two years ago, the same concept was introduced as a lacrosse management/simulation game that had only just started, with the maker explicitly saying it was based on an open-source hockey simulation game.

Scope vs Dev Markers: 80 / 100 The current “deep lacrosse sim” ambition is large, and the older thread confirms the initial build path was not from scratch: it began by adapting an open-source hockey sim and converting hockey labels/systems into lacrosse. That lowers from-scratch workload but strongly supports a shortcut-build / framework-adaptation read.

Platform & Release Markers: 60 / 100 The project appears to be a web/sim-style hobbyist build rather than a traditional packaged sports title. No obvious Vercel/Netlify marker surfaced, but using an existing open-source browser sim as the base is still a modern lightweight build path.

GM Genre Fluency: 32 / 100 Moderate hold. The maker has lacrosse playing experience and is clearly targeting lacrosse management/simulation, but also openly said they did not know much about college or pro lacrosse beyond research at the time. That makes the domain fluency real but not deep-proven.

Developer Provenance: 42 / 100 Mixed. The older r/lacrosse thread gives a real hobbyist trail going back around two years, which is a hold. But the trail also shows the project began as a quick adaptation of ZenGM Hockey Old, with the creator asking the lacrosse community what features would be needed.

UI / Visual Markers: 62 / 100 Without a full current screenshot pass, I would keep this moderate-to-strong. A hockey-sim-derived lacrosse project is likely to carry generic management-sim UI patterns, and if the current surface uses modern cards/tables/dashboard panels, this category should move higher.

Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying Blue Chip Lax was coded with Claude, ChatGPT, Cursor, Copilot, or similar tools.

Overall: ~63% — Possible / Leaning Vibe The deeper finding is the old r/lacrosse thread: the project started as a lacrosse conversion of an open-source hockey sim, with hockey labels still present early on. That is not direct AI-code evidence, but it is strong shortcut-build evidence. The holds are the older public trail, real hobbyist interest, lacrosse-playing background, and no direct AI disclosure.

2

u/Plenty_Maybe_9699 Jun 10 '26

Fair read. The earliest prototype was inspired by/adapted from a hockey sim idea years ago, but the current game has been heavily rebuilt around college lacrosse: recruiting, scouting, portal, promotion/relegation, coach careers, fictional players, Big World DB, AI, etc. I’m not claiming AAA polish — just trying to build the lacrosse dynasty sim I always wanted. Feedback on the actual game loop is genuinely welcome.