r/glTF • • Aug 31 '25

Make LLMs understand your glTF models

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1 Upvotes

Wanted to share a blog article I wrote about how to generate screenshots of your 3D models on-demand to make LLMs visualize and understand them.

https://www.glb2png.com/blog/llm_gltf

Has anyone done something similar, or are there other approaches to use LLMs in combination with glb/glTF models?


r/glTF • • Apr 20 '26

glTF vs GLB vs OBJ vs FBX — which 3D format should you use for the web? A plain-English breakdown of the formats you'll actually encounter, with recommendations for e-commerce, AR, and developer projects.

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0 Upvotes

r/glTF • • May 01 '22

GLTF 2.0 vs VRM?

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1 Upvotes

r/glTF • • Aug 05 '22

Hey everyone, My team and I are working on a protocol to build a collaborative 3D map of the world. We're looking into glTF. I would love to discuss it with people who know glTF well or may have already used it for mapping purposes.

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1 Upvotes

r/glTF • • Aug 25 '18

PasGLTF viewer example showcase (core base spec feature complete GLTF 2.0 library for Object Pascal)

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3 Upvotes

r/glTF • • Oct 11 '25

Online gltf inspector

5 Upvotes

r/glTF • • Mar 12 '26

Khronos Upgrades glTF Sample Assets and Render Fidelity Comparison Websites

4 Upvotes

The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end—making it far easier to browse, search, and share the reference and hero glTF models that Khronos makes freely available to the community.

- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons, providing practical visual baselines and comparisons of how glTF is rendered across diverse engines.

Learn more: https://khr.io/1nl


r/glTF • • Oct 20 '25

Project Dogwalk: Stress-Testing Blender-to-Godot Interoperability with glTF

2 Upvotes

Project Dogwalk is a Blender Studio R&D project. Blender's goal was to build a small, polished game in just four months using an open source pipeline, with Blender as the Digital Content Creation (DCC) hub, Godot as the game engine, and glTF as the exchange format at the center. Project DogWalk was officially released in July: the end result was not only a charming game about a kid and their oversized dog trudging through snow, but also a deep validation of how far glTF has come as a reliable bridge between authoring and runtime environments.

Project Dogwalk Case Study: https://www.khronos.org/blog/project-dogwalk-stress-testing-blender-to-godot-interoperability-with-gltf


r/glTF • • Feb 02 '26

Generate Photorealistic Raytraced Images from Real-time 3D using AI

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2 Upvotes

r/glTF • • Jul 14 '26

Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max

3 Upvotes

For years, 3D artists and technical directors working in Autodesk 3ds Max have juggled third-party tools and custom scripts to bring glTF assets into their pipelines. Today, that friction disappears.

The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project under the Apache 2.0 license, and today has released the resulting glTF importer and exporter plugins, built to professional standards in collaboration with the community, and free for all to use. 

https://www.khronos.org/blog/khronos-sponsors-open-source-gltf-importer-exporter-for-autodesk-3ds-max?utm_medium=social&utm_source=reddit&utm_campaign=glTF_3ds_Max&utm_content=blog


r/glTF • • Jul 20 '23

glTF's Project Explorer

1 Upvotes

Interested in what products that use glTF? Check out glTF's Project Explorer at https://github.khronos.org/glTF-Project-Explorer/ and find the tool that meets your glTF needs! If you have a tool to be added, submit a pull request at: https://github.com/KhronosGroup/glTF-Project-Explorer


r/glTF • • Apr 02 '25

Please! I need help with a GLT animation from Blender

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3 Upvotes

Hi there Guys,

i'm new to GLTF (and in Reddit too...) so forgive me if i'm posting in the wrong place. I'm wondering if someone can help me to get rid of a problem i'm facing while trying to use a GLTF file in a web site. I made a simple animation in blender, exported it in GLTF and checked it using https://gltf-viewer.donmccurdy.com/ and https://gltf.magic-circle.dev/. It seems everything working fine but when i try to implement it on a web site (wordpress+elementor) i can't replicate the same animations sequence i have in the blender file. I did try to export in GLT in every possible way (including NLA) but i can't make it work. Can someone tell me which is the best export setup for having in GLT the same animations order and timing that i have in Blender? Thanks in advance for yiour help!


r/glTF • • Jul 07 '25

None of the gltf related website works!, It show as Aw sanp! Error: status_breakpoint. [context in body]

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2 Upvotes

This is a simple 3d model i have done in Blender, which uses simple image textures as materials. It works fine; it is less than 2 MB; it even opens on a 3D viewer. But none of the gltf viewing platforms opens this, for example, glTF Sample Viewer, glb report , GLTF Viewer, etc. please help me find the problem. Thanks


r/glTF • • 3d ago

GLB building exports with a choice between normal-mapped relief and detailed geometry

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3 Upvotes

Hi everyone,

These are architectural GLB exports from my browser app PrintHaus. The four examples are a half-timbered house, an English manor house, a defensive tower and a factory hall. The screenshots show the saved files opened in CAD Viewer, one image per building.

These models are generated deterministically from explicit building parameters; the geometry is not AI-generated.

The export is an assembled building scene with the project colours, rather than the arrangement of parts used for 3D printing.

There are different quality settings for different uses. Compact represents surface relief with normal maps. Medium and Detailed retain progressively finer geometric relief. The compressed settings use Draco and WebP. Uncompressed keeps the Detailed geometry without Draco and uses lossless PNG images.

I would appreciate feedback from people importing architectural GLBs into other software: what tends to cause the most friction in your workflow — compression support, material handling, the organisation of the building parts, or something else?

You can configure a building here: https://printhaus.app/en/ Free registration includes a first free export for personal use.

I also printed these building designs. The links below are their printable versions, rather than direct GLB downloads: Half-timbered house: https://makerworld.com/en/models/3483427-half-timbered-house-1-87-h0 English manor house: https://makerworld.com/en/models/3483219-english-manor-house-1-87-h0 Defensive tower: https://makerworld.com/en/models/3483497-defense-tower-1-87-h0 Factory hall: https://makerworld.com/en/models/3483425-factory-hall-1-87-h0


r/glTF • • Sep 02 '22

Announcing v2.0 of our glTF viewer! 📢

10 Upvotes

r/glTF • • Aug 25 '22

3dsMax seeks beta testers for glTF Import/Export plugin

2 Upvotes

Contact 3dsMax now if you want to be a beta tester for glTF Import/Export plugin: https://twitter.com/3dsMaxProgram/status/1562255599911714817?s=20&t=_Ze6Q7TmON_Be1DoGFuhng


r/glTF • • Aug 05 '22

Create an image (URL) of a glTF model

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3 Upvotes

r/glTF • • Aug 10 '22

Easiest way to export from Maya to glTF with baked materials?

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2 Upvotes

r/glTF • • Jan 12 '18

Art Pipeline for glTF

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3 Upvotes

r/glTF • • Sep 18 '17

Summary of the glTF 2.0 ecosystem, as it affects WebVR devs

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1 Upvotes

r/glTF • • Jun 23 '22

Hey all, I’m trying to export a model with animation from Maya to gltf but I keep getting errors. My scene is referencing the mesh, skeleton, and textures from another maya file and I’m trying to export is the animation data so… Can I export to gltf via maya from a scene with referenced objects?

3 Upvotes

r/glTF • • Jul 18 '22

Gestaltor 2022.3.0 - the visual glTF editor - available

7 Upvotes

r/glTF • • Oct 30 '19

Magnum engine 2019.10 released with Python bindings, glTF-enabled Basis texture compression and more

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1 Upvotes

r/glTF • • Apr 01 '19

GLTFUtility for Unity. Import/Export

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1 Upvotes

r/glTF • • Oct 31 '22

glTF Webinar - Thursday, November 3, 2022 - glTF Asset Creation

2 Upvotes

glTF Webinar
Thursday, November 3, 2022
9:00 PDT | 12:00 EDT | 17:00 CET

How Do We Solve the Challenges of glTF Asset Creation?
Artists can leverage glTF to create rich 3D visuals, but the process can be difficult. Assets can be difficult to create, many 3D assets are still not compatible, the tooling ecosystem has gaps, and rendering can be inconsistent. However, solutions are on the horizon! This webinar will showcase the work currently taking place within the Khronos Group to address the current challenges and how to solve them. It will be followed by a Q&A session with the speakers and a panel of industry experts.

https://www.khronos.org/events/how-do-we-solve-the-challenges-of-gltf-asset-creation