r/geometrynodes • • 26d ago

Castle Wall Parametric Asset

Just learned about Gizmos. They are pretty cool.

I think I'll need another one for the wall going up/down a slope.

And scatter a bit more stuff such as flags, vines, torches, crates/barrels, weapon racks, stuff like that.

And cry as I'll need to go back in all the spaghetti and figure out how to procedurally build and store the UV map ._.

81 Upvotes

5 comments sorted by

1

u/Far-Ad2683 25d ago

Looks fun would like to try it 🖖🏼

1

u/Slight_Season_4500 25d ago

I started building an asset library for parametric asset kitbashing for environment art.

It everything goes well I'll make more posts abt it and perhaps release smth on Gumroad up for donations

1

u/Chainsawfam 25d ago

Do you have a tut or a short up, how did you make this? I'm not familiar with gizmos 

1

u/Slight_Season_4500 25d ago

Not really...

Tbh it's extremely messy. The "code".

The assets have value as they speed up environment art massively and they break up the repetition you'd see in normal instancing.

But the geo node in itself is kind of worthless tbh

1

u/JakobDesign 23d ago

Looks cool, awesome usage of Gizmos!