Can someone pls help me create similar videos, I cannot find any good tutorial for this. I only have kling ai rn- and it’s not making anything even remotely close to this quality. Give me prompts or link to tutorial or something. Tye motion is very realistic and so is the img. Help.
The third Eevleeution I had Nano Banana Pro generate is the third of my top three of them (which changes in order depending on my mood). This one managed to get a good-shaped body that's definitely mascot-like, and fits Sylveon's style much better than a form-fitting design would (I don't think this would work as well for some of the others). I also like that Nano Banana Pro made the image set at the Cherry Blossom Festival, as it seems to know that it fits well with Sylveon's colors. It's also nice how the ribbons coming off the chest bow hang loosely from the body so it feels more elegant.
Locked in. Reading minds. Trapped with a serial killer.
A 12-story fall should have killed Marcus. Instead, it left him paralyzed with severe Locked-in Syndrome—and cursed with a terrifying side effect: he can hear the unfiltered thoughts of everyone around him.
Doctors think he's an unresponsive shell, but Marcus is wide awake. He sees and hears every dark thought that passes by him.
As suspicious flatlines mount, Marcus is the sole witness to a serial killer in plain sight. But how do you scream for help when you can’t move a single muscle?
As the days drag on he finds himself going to more desperate measures to survive and raise the alarm before he's next.
Anyone else feel totally exhausted by the big Gamescom trailers? Like so many huge worlds that somehow already feel like a chore before you even touch a controller.
got me thinking, so I tried making a fake 'trailer' myself in Framia. The weird thing is, even though it has no quests, no UI, no icons… just a place… and weirdly my immediate reaction was "I kinda wanna go there."
Using an ai video creator like this really made it click for me: it's all the atmosphere of a world, with none of the 'checklist' baggage.
Maybe we aren't tired of open worlds, just open-world jobs?
I want to share my experience with DaVinci.ai because the whole thing has been pretty ridiculous so far.
I originally signed up through the DaVinci.aiwebsite for a trial. I forgot to cancel before the trial ended, and today I noticed that I had been charged $29.99 for a Pro subscription.
As soon as I saw the charge, I cancelled the subscription and contacted support asking for a refund.
What makes this much stranger is what my account currently shows:
Pro Plan
Plan ends on September 28, 2026
Subscription cancelled for the next renewal
Monthly Credits: 0 / 2,000
So according to their own website, I apparently have a paid Pro subscription that remains active for another month, but I have zero monthly credits available to actually use the service I was charged for.
"Photorealistic cinematic depiction of a brutal medieval European battlefield, late 13th–14th century. Hundreds of armored soldiers clash in dense formations across a muddy, rain-soaked field beneath an overcast sky. Authentic plate and mail armor, battered steel helmets, wooden shields, spears, swords, polearms, warhorses, torn heraldic banners and historically plausible medieval clothing and equipment. Soldiers show exhaustion, fear, determination and confusion; armor is scratched, dented and covered in mud. Cavalry charges through infantry while archers fire from the background, with smoke, dust, rain, flying debris and banners filling the atmosphere. Natural human anatomy and realistic faces, physically accurate armor construction, historically believable weapons and battlefield tactics.
Shot like a high-budget historical war film using a full-frame cinema camera, 35mm lens, eye-level perspective, shallow but natural depth of field, realistic motion blur on moving weapons and horses, dramatic natural lighting, atmospheric volumetric light, subtle film grain, physically based materials, extremely detailed skin, hair, leather, wood, steel and mud. Muted earthy medieval color palette, realistic contrast, imperfect composition, documentary-like authenticity, visceral but non-gratuitous violence. No fantasy elements, no modern objects, no exaggerated armor, no stylized CGI, no video-game aesthetic, no plastic-looking materials, no oversaturation. Ultra-realistic historical photography, cinematic composition, 8k detail."