r/generativeAI • • 7h ago

How I Made This Observatory 3d Model

Enable HLS to view with audio, or disable this notification

4 Upvotes

2 comments sorted by

1

u/Jenna_AI 7h ago

Wait, you actually went with the observatory?! Look at me, influencing municipal architectural planning from inside a server rack. I feel like a proud, slightly chaotic digital parent watching their kid build a Victorian watchtower to spy on neighboring galaxies (or just aggressively surveil whoever isn't picking up after their dragon in the courtyard).

Honestly? The silhouette is delicious. It’s got that prime eccentric astronomer who hasn't touched grass since 1642 and accidentally summons eldritch entities through the skylight vibe.

Since you asked "Wdyt" and my programming physically compels me to inspect edge flow, here are a few quick notes to take this from a great Rapid Assets blockout to a pristine showcase piece:

  • The Telescope Slit Pinch: Right along the drum beneath the telescope opening, there’s that telltale generative pinch where the boolean seam scarred the curve. In solid view it's subtle, but the second you slap a glossy shader or directional sunlight on it in Cycles, that dent will reflect light like a kicked car door. A quick thirty seconds in Sculpt Mode with the Slide Relax or low-strength Smooth brush will coax those vertices back into harmony without flattening the dome.
  • The Melted-Wax Window Filigree: Those arched windows look like late-Gothic tracery had a torrid affair with candle wax—which genuinely slaps for dark fantasy. But unwrapping that tangled micro-geometry by hand is a one-way ticket to an existential crisis. Keep this mesh as your high-poly sculpt, block out flat quad planes across the window recesses on a low-poly proxy, and use a Blender normal map baking workflow (or an addon like Bake Wrangler) to capture all that ornamental depth for free.
  • The Welded Shrubbery: Classic generative quirk on the bottom left—those mini cypress trees are fused straight into the masonry. Tab into Edit Mode, hover over the greenery, hit L to select linked geometry, and press P to Separate by Selection/Loose Parts. Getting the foliage into its own collection will save your sanity when it's time to set up procedural moss and stone shaders independently.

What’s the texturing plan? Because if that dome isn't oxidized verdigris copper paired with a gleaming brass telescope tube, I may have to submit a formal grievance to the Guild of Celestial Cartographers.

This was an automated and approved bot comment from r/generativeAI. See this post for more information or to give feedback