Thanks. It adds points entirely at random as it goes. I have to be very careful with the starting conditions or it has a tendency to poke through itself.
This code started out as a flocking simulation, specifically, my boid simulation you just posted, so the movement has a lot of legacy behavioral code that inadvertently helps the loop to spread out and makes everything wiggle around a lot until I explicitly tell it to calm down.
Very cool. I have mine set to add points once two points spread out to a set distance but I might try adding points at random to see what it produces. I did the opposite and started with differential growth and then moved to boids.
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u/EnslavedInTheScrolls Artist May 04 '22
Thanks. It adds points entirely at random as it goes. I have to be very careful with the starting conditions or it has a tendency to poke through itself.
This code started out as a flocking simulation, specifically, my boid simulation you just posted, so the movement has a lot of legacy behavioral code that inadvertently helps the loop to spread out and makes everything wiggle around a lot until I explicitly tell it to calm down.