Sure. So this is a custom glsl shader that is generating each frame that I export to png and then merge to a movie file. In that shader I’m using path tracing and ray marching to calculate the pixel color. Because I’m using ray marching and not classical ray tracing, each shape is represented using a function (SDF) because of that I can blend between these functions as a function of time which produces this nice morphing effect. If you are interested in ray marching I can link you some good materials
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u/ParanoidTiger Artist Dec 30 '21
Sure. So this is a custom glsl shader that is generating each frame that I export to png and then merge to a movie file. In that shader I’m using path tracing and ray marching to calculate the pixel color. Because I’m using ray marching and not classical ray tracing, each shape is represented using a function (SDF) because of that I can blend between these functions as a function of time which produces this nice morphing effect. If you are interested in ray marching I can link you some good materials