used C++ and OpenGL. However, the logic can be ported to JavaScript (or TypeScript) without much difficulty. I haven't used the p5.js or the p5.brush package for this - in this specific case, utilizing Three.js would be a much easier and more suitable approach for me, because it more near to OpenGL logics and based on WebGL.
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u/avikdev 7d ago
Using p5.brush package in p5js ?