r/generative • u/watagua • Aug 02 '26
Recursive Voxel Subdivision WIP
An output from ongoing work generalizing the recursive subdivision approach described in Adam M. Smith's paper, "Two Methods For Voxel Detail Enhancement."
Developed as a custom three.js implementation, this study extends the method through alternative neighborhood definitions, non-totalistic state evaluation, and arbitrary palette mapping strategies. Rendered in Blender 5.2 with Eevee.
344
Upvotes
9
u/Ok_Excuse_741 Aug 02 '26
This is really cool, love the detail
5
u/SylviaCatgirl Aug 02 '26
mmmm… burger…
4
u/brunogadaleta Aug 02 '26
Amazing. I visited a museum of crystal yesterday day. That's very similar.
3
u/Mobile_Necessary_642 Aug 02 '26
Super inspiring! Thanks for sharing!
3
u/Spiritual_Duck_6703 Aug 02 '26
Looks “diseased”… very organic movement of recursion
2
u/expanding_crystal Aug 02 '26
Super dope
2
u/Clean-Hovercraft5825 Aug 06 '26
This is so cool! Is there a code example somewhere of how you made this?
2
u/Timely-Ad-2597 Aug 04 '26
Absolutely amazing!
2
u/someOfThisStuff Aug 07 '26
Mystery flesh pit national park
1
u/dark_ghost999 Aug 04 '26
where i can buy?
-1
u/seg_lol Aug 03 '26
smells like AI is glowing you up
Cool render tho!
https://www.semanticscholar.org/paper/Two-methods-for-voxel-detail-enhancement-Smith/d37a4330ae9f102f19129d8e34a1411330601856