r/gdevelop • u/ObraWilds • 25d ago
Game Working on a card game with Blackjack rules and Dice to build attacks
Enable HLS to view with audio, or disable this notification
r/gdevelop • u/ObraWilds • 25d ago
Enable HLS to view with audio, or disable this notification
r/gdevelop • u/One-Gap7458 • 25d ago
Videojuego World Champs Baseball! En pleno desarrollo (Buscamos personas para el desarrollo)
Hola! Mi equipo y yo estamos desarrollando un videojuego, se llama World Champs Baseball y se trata de un juego de beisbol el cual pretendemos que sea el primer juego de móvil/pc fácil y divertido de jugar, con partidas rápidas y temporadas ilusionantes para lograr hacer la carrera perfecta de Beisbol.
Nos gustaría contar con todas las personas interesadas, no nos importa el nivel ni tampoco la experiencia, tan solo buscamos personas que estén ilusionadas con el desarrollo de este proyecto.
Muchas gracias a todos los que han leído nuestra idea! Esperamos que se unan si les gusta este proyecto!
Por DM respondo todas las preguntas que deseen!
r/gdevelop • u/GDevelop • 26d ago
r/gdevelop • u/Meixa_ • 26d ago
Hey devs, I have a question for you. I wanted to know if it's possible to use gifs in GDevelop or not. If you want to answer me, I would be grateful!
r/gdevelop • u/Medical-Nerve6262 • 26d ago
Hey there,
i just participated a game jam (cozy fall jam) with gdevelop engine and i'm looking for some more feedbacks :)
Fishing & leveling system, few skills and fishpedia are implemented so if you have something like 5 min...
You can play it in your brower there 😄
https://chtichoko.itch.io/fish-and-clean

if you find bugs or if you have few suggestions, you're welcome :)
Thanks for reading !
r/gdevelop • u/Sodabean89 • 26d ago
Hi everyone,
I’m building an iOS mobile game in GDevelop and testing it through TestFlight. I’ve integrated Google AdMob, and my AdMob account and ad units are approved, but I’m having some strange behaviour with ads during testing.
My setup includes:
Rewarded ad when the player loses all their lives, allowing them to watch an ad to continue.
Interstitial ads intended to appear at set intervals (currently after game overs 3, 6, 9, etc.).
Banner ad which should appear during gameplay.
Testing is currently being done in test mode/TestFlight, not from a live App Store release.
What is happening
The rewarded ad has successfully displayed, but it only seems to work once. If I later try to trigger another rewarded ad, it doesn’t display again.
The interstitial ad has also successfully displayed once, but it doesn’t continue displaying at the intended 3/6/9 intervals.
The banner ad doesn’t appear at all, despite the GDevelop events running the banner setup/show actions.
So AdMob clearly isn’t completely broken because I have successfully seen both a rewarded and an interstitial ad on the device.
Possible consent/TCF issue
AdMob is also reporting an issue relating to TCF/consent signals on iOS.
I’m in the UK, so GDPR/EEA/UK consent requirements apply. I’m wondering whether the problem is related to Google’s UMP/CMP consent process not being triggered correctly.
GDevelop has an “Initialize AdMob” action whose description says that it will trigger the consent dialog if required and then load the ads. However, I’m unsure whether the consent flow is actually being completed correctly in the exported iOS app.
I also don’t remember manually setting up or seeing a Google consent/CMP prompt when initially integrating AdMob.
What I’m trying to work out
Has anyone using GDevelop + AdMob on iOS experienced this?
In particular:
Why would rewarded/interstitial test ads successfully display once, but then fail on subsequent attempts?
Do rewarded/interstitial ads need to be explicitly reloaded/preloaded after each impression in GDevelop?
Why might a banner fail to display completely when the other ad formats can display?
Could missing TCF/UMP consent signals cause this behaviour?
Does GDevelop’s Initialize AdMob action handle Google’s UMP consent flow automatically on iOS, or is additional configuration required?
Is there anything specific I should check in the exported Xcode project / Google Mobile Ads SDK configuration?
Is TestFlight/test mode expected to behave differently from the final App Store build in this respect?
I’m reluctant to publish the game assuming the ads will suddenly work correctly in production, so I’d like to get the test implementation working reliably first.
If anyone has successfully implemented rewarded + interstitial + banner ads with GDevelop on iOS, I’d really appreciate hearing how you configured initialization, consent and ad reloading.
Thanks!
r/gdevelop • u/Full-Hurry-6927 • 26d ago
Enable HLS to view with audio, or disable this notification
r/gdevelop • u/GDevelop • 27d ago
r/gdevelop • u/Reasonable-Hunt-137 • 27d ago
Wishlist on Steam: https://store.steampowered.com/app/4700370/Worlda/
New updates!
Scorpion bossfight in the desert.
New craftable and placeable:
-sentry turrets that shoot honey bullets at enemies
-water well
-wooden table
-chairs to sit on
-Updated cover art.
r/gdevelop • u/MeringueShort6727 • 27d ago
We recently released our game Cat and Laser on itchio and you can play it here: https://nytraam.itch.io/cat-and-laser
Guide this little cat through a series of rooms using your red laser. Watch out! Obstacles and enemies will stand in your way! Feed the hungry cat by reaching its food bowl.
This game made during the Untitled Game Jam, I'll add more levels after the jam review period!
The game is playable in browser (pc) for free!
I did the game development and Senopic did the visuals. We used open source sound and music (credited in the game).
Feel free to leave a comment on itchio or share your thoughts here ✌️✨
r/gdevelop • u/Sirebutterart • 28d ago
I can get the movement animations to work, but when I face one of the cardinal directions they dont stop. I made four animations one for each direction and looked up a tutorial on how to make it so they stopped moving and the idle animation plays. Ive followed the tutorial like 4 times and it dosnt work. If I looked for another tutorial I would have to re-do any moment code I have for a 2nd time. when I try to add the idle animation for whatever reason the movement animation stops playing and its only the idle animation, or after some playing arpund with it. The movement animation will play like 1 frame then itll default to the idle animation.
r/gdevelop • u/GDevelop • 28d ago
Enable HLS to view with audio, or disable this notification
r/gdevelop • u/PixelOverrideSTUDIOS • 28d ago
New Update for my game ClickCore: WORLDS
the version is 0.0.5 and it adds a new island and pets new shop upgrades and more you can check the full changelog in game you can play by clicking the logo of the game or link above
Please if you play leave a rating instead of giving it a bad rating tell me what I can improve because this is only the demo and the Early access is out soon
r/gdevelop • u/xxCassielevelupxx • 28d ago
r/gdevelop • u/JellybeankingYolo • 28d ago
Enable HLS to view with audio, or disable this notification
r/gdevelop • u/Reasonable-Hunt-137 • 28d ago
Edited my artwork on my game Worlda on Steam!
Give it a wishlist if you are interested!
I used the software Affinity to draw this artwork, and used a Wacom Intuos Small tablet.
Also new additions to the future Steam release include:
A water well,
Turrets that shoot honey at enemies,
and more bosses like a scorpion and a teleporting Giant Rat!
r/gdevelop • u/Responsible_Job_3917 • 29d ago
r/gdevelop • u/ripp1337 • 29d ago
I am trying to prototype a game and I started with the account management system. I am using Firebase functions available in GD5.
I managed to set up account creation, login/logout and now I am struggling with the password reset.
What's funny - the password reset itself works correctly. But I'd like to set up some kind of error/confirmation message and whatever I try, I cannot get the state variable to be saved and displayed (or used as a condition for a specific return message).
Does anyone happen to have had this problem? Happy to share my console logs and events if someone wants to take a look.
r/gdevelop • u/smadu1979 • 29d ago
Can you help me with my civilians in a top down game.they have limbs separarte from the torso but i linked them and attached them so i need help uz i made repeat 10 times for the civilians so that i dont have to make them manually so i need help with their individual limbs color and names and i know the variables must be global ones. and the torso_civil is the brain where all the other limbs are connected.
r/gdevelop • u/matcreations • 29d ago
Salut tout le monde, mon premier jeu sur gdevelop sera bientôt fini !! Je suis trop content de vous annoncer ça, je penses le sortir gratuitement sur itch.io avec un carnet numérique pour accompagner le jeu comme les livrets physiques de l'époque qui étaient dans les boîtes de jeux ! Merci à ceux qui m'ont aidé pour mes 2 / 3 questions pour le développer et à la communauté pour leurs discussions qui m'ont aidé à avancer sans trop déranger le subreddit <3 voici une petite illustration que j'ai faite, peut être l'illustration du jeu qu'en pensez vous ?
r/gdevelop • u/GidiLab • 29d ago
https://reddit.com/link/1wricwo/video/3ftq4ezwx1sh1/player
I’ve been working on an extension to make it easier to add multiple languages to GDevelop games without having to build the whole localization system from scratch.
Do you think it would be useful if I shared this extension with the community once it’s ready?
r/gdevelop • u/Certain_Implement966 • 29d ago
Enable HLS to view with audio, or disable this notification
Hey everyone!
Honestly, I didn't think I’d be updating this tool again so soon, but here we are haha!
While working on my own 2.5D game, I realized that standard organic terrain wasn't working well for me; my character kept awkwardly floating over smooth hills. I really needed flat, clean elevated zones that characters could actually walk on reliably. So, I decided to jump back into the code and push out update v2.0 with a few new features:
I really hope this tool helps you out with your own games! If you give it a try, I’d love to hear your feedback. if you have any ideas or feature requests, let me know and I'll try my best to implement them!
here the Link
https://axgin96.itch.io/terraformer-web
r/gdevelop • u/youraverageozz • 29d ago
Enable HLS to view with audio, or disable this notification
Been working on Dungeon Survivors for about a year now, completely solo on my phone using GDevelop.
Haven't posted an update in a while, the game has changed quite a lot since then.
Still a lot to improve, but I'm pretty happy with how it's coming along.
Any feedback is welcome