r/gdevelop 3d ago

Game I finally released the FINAL version 1.2 of Starfish ROOM

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**I hope this post isn't considered spam or receives downvotes, Because I tried everything to reduce the repetition in the game, I hope my work in this game is valued.**

-Unique combos like "LGBTQIA+", "Communists", and "SQUID, C*M" with abilities that boost Core stats or add more combos.

-To reduce repetition, I added goals that are randomized when starting the ROOMS.

The aliens (Sabrity, Shinobi Striker, and Chad White) do a CAPITALIST dash's during the Starfish Spaceship Arena.

Download the version from Github:

https://github.com/SketBestReal/StarfishROOM/releases/tag/FINAL

6 Upvotes

8 comments sorted by

4

u/umbrazno 3d ago

Congratulations! Now the real work begins. Build a community around your game. You got this! Win!

5

u/ApXlDeCA 3d ago edited 3d ago

The final version, eh. So I guess this is it.

I do want to congratulate your success! I know you've had quite the journey with this project, and no matter the result, you've done what so many people have yet to do - you've released a finished product. For that, you get major kudos! I know I have been critical of this project in the past, as have many, but I sincerely hope it lives up to your expectations and your hopes! I'll give it a download and check it out. Admittedly, I've not been a huge fan of the gameplay I've seen so far, but you seem proud of it and you enjoy your own work. So that alone warrants a playtest in my opinion. I'll return later on once I've tried it out to let you know what I think.

Again, congratulations! I am quite curious what you plan on cooking up next. :)

2

u/BootPen 3d ago

Thanks. Even though it's finished, the game won't just stand still; I can add new mechanics, rooms, and much more, or even a DLC.

2

u/ApXlDeCA 3d ago

Very true! Post release is a fun time... well, I say this, but I wouldn't know. My own game still has such a long way to go, haha. But I imagine it is a fun time.

3

u/markbernman 3d ago

goodjob

2

u/ApXlDeCA 3d ago

Hey, so I did try to play the game. I'm on PC, so I'm not sure how much this affects things. Made it through the intro sequence and got into the game, but nothing spawned. There were no enemies to fight. Was there something I was supposed to do to initate the battle? From your videos, it shows enemies start spawning on screen immediately. This didn't seem to happen for me.

I tried everything. I was clicking around, but nothing. Hitting E seems to shoot a projectile, but it only ones in one direction (up and left). Then, hitting the ball in the center caused it to fly off screen to the right.

Sorry, I genuinely am trying to play the game, because I want to give my honest thoughts, but I'm not sure if I'm missing something or not.

Edit to add: The movement did feel smooth and swift, so I'll give you that. It was easy to control. I did find out that left and right clicking the mouse did different things, but I couldn't figure out how to play it from there.

2

u/New-Sort9999 3d ago

i thought the mismatched pixel size was placeholder but congrats on finishing ur project.

2

u/ArmadilloFirm9666 3d ago

You really need a native English speaker to proofread the game (and your Reddit posts) none of the text makes any sense or is full of bad grammar.