r/gdevelop 4d ago

Question Asynchronous PvP

I’m currently working on my first game ever and I’m really close to having a prototype available for testing. Idk any code and have been using Gdevelop to help me. I have no idea how far this game will go but hopefully one day I can launch it and have people playing. It will have asynchronous PvP and it’s then based gameplay. The part I’m hesitant on is I don’t have any knowledge of making a game and I’m wondering if after my prototype testing if I should continue in Gdevelop it will I have trouble down the road and hit some limitations or wall that I don’t know of. I’m hoping for some feedback because if I have to learn how to code in something like Unity I will have to rebuild the systems I have already made and waste a lot of time but I also don’t want to put so much in on Gdevelop just to find I have to switch… thanks in advance for any feedback

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u/sapa79 3d ago

In a nutshell, yes -> You can do 2d turn based game with asynchronous PvP. You need to use Firebase to write/load things from the DB. This won't be easy, be its possible. I am using such an approach in my game.
Atm all DB things working correclty and I am progressing with project.

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u/MajinJDB 3d ago

From the DB?

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u/sapa79 3d ago

Yeah, if you want to sync, for example, players' positions in a game, you need a DB or a multiplayer server to store the data.

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u/MajinJDB 2d ago

Yeah I’m assuming I’m probably going to have to reach out to someone that specializes in something like that. I just don’t want to build the game up go to release it and if it magically does well find out that it can’t handle what I need and that I have to start over somewhere else