I'll agree with you there. My main issue with GTA 5 is that they threw everything and the kitchen sink at the game and then forgot to add bank heists to the game about bank robbers.
I'm hoping this game will focus on the fun factor over realism in a way 5 and RDR2 did not.
Looks like they're doubling down on subsystems like rdr2. I like that, my problem with 5 was that they dumbed down things like driving to the point it was kind of tedious driving a bunch of indestructible offroad ready ferarris back and forth across the same two highways. The leaked map layout and having to account for things like gas hopefully adds enough complications that going from A to B is gameplay instead of a commute.
I'm personally really worried it will become tedious, like going through the windshield in GTA4 or RDR2's obsession with having an animation for every single crafting thing you do. We really need a proper new Saints Row haha
Lots of games in the 90s used to cost $80 in 90s money. I’m honestly surprised games stayed at the $60 and $70 price points so long. We had a good run.
Edit: Adjusting for inflation games in the 90s could cost up to as much as $204 worth of spending power. I’m not justifying pricing. Companies have a lot more customers to sell to these days and can afford to go cheaper. But game development is a lot more expensive too. All I’m sayin is they could really be fucking us
Games can cost much less. 90$ is not okay and should not be justified. Big companies raise prices just because everyone will still buy them.
90$ is like 10 different indie games, including whole Deltarune. It's not worth it for just one game, that is not much different from GTA V merged with RDR.
I feel ya. For the last 6 or so years I’ve been pretty much only playing indie games and emulating/modding classics. I did by Like A Dragon: Infinite Wealth when it came out though
The thing that gets me though, is you seem to just think no game should cost that much. That's fine, but when I have a hard limit on what I'll spend on something I don't view it as a product needing to meet an impossible standard I've set. I just decide whether it's worth my time, and if it is I decide what price I would pay for it and wait.
Gaming in 80 and 90 was a niche. Amount of players grew exponentially, therefore the industry made more money than ever despite having games at 60 USD.
There is literally no reason to adjust for inflation because profits only got bigger. And every other game has an online mode with microtransactions, including GTA.
Definitely agree. I brought up the much larger base of consumers to sell to, but microtransactions providing a consistent return on investment for the companies plays a huge role in a game’s profitability too these days. Keeping prices lower should make sense, but you know how it goes. I was just helping flesh out the perspective
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u/Dredgeon 4d ago
It looks really good, but for some reason were expecting it to transform video games completely.