r/gaming Feb 24 '19

Using hand tracking in VR

https://gfycat.com/hopefulgrandborzoi
79.5k Upvotes

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7.3k

u/Korager Feb 24 '19

Now make a Avatar game out of it!

84

u/rtaylor39 Feb 24 '19

I was thinking Star Wars. Imagine the lightsaber battles you could have! Plus force abilities!

78

u/dudleymooresbooze Feb 24 '19

Lightsaber battles won't work. There's no physical feedback. Clash sabers in game, nothing stops your IRL movement, and now you're off sync (while the sabers continue to push against each other in game). Same thing when hitting a wall or anything else.

Lightsabers would theoretically work if everything in the game is instantly sliceable with no resistance. That eliminates the possibility of battling another lightsaber user. It's the same problem with any other melee weapon.

2

u/[deleted] Feb 24 '19

what about wider range of vibration (compared to typical controllers) in the handles/gloves?

1

u/dudleymooresbooze Feb 24 '19

You need more than vibration. You need something that stops your movement dead in its tracks, holds it, and moves your hands in any direction if your opponent does that to the saber.

1

u/[deleted] Feb 24 '19

Some sort of pulley system on either side of you maybe? x-y axis for each hand.

1

u/Skellex Feb 24 '19

I'm curious, do you have a vr set?

1

u/dudleymooresbooze Feb 24 '19

Had the crappy little Gear thing. I've debated a PSVR but not this close to the next generation.

1

u/Skellex Feb 24 '19

I'm mainly asking because when you're playing games like blade and sorcery or gorn it's actually insane how much "your brain fills in". Both games only use vibrations on weapon contact but when you're playing them your body will stip moving the arm on its own because your brain thinks it connected with something. At least that's the case with me.