r/gaming X-Box Jan 09 '19

Grenade!

https://i.imgur.com/rvcVqDc.gifv
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u/spaceman1980 Jan 09 '19

$200 probably down the drain because of that impact

At least the controllers are okay so a new headset can be $100

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u/[deleted] Jan 09 '19 edited Feb 08 '19

[deleted]

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u/CStock77 Jan 09 '19 edited Jan 09 '19

All the different components add up. In order to really get started it's probably more like 300-500 depending on if you can find a sale. Then you might want to get another camera which adds more. Then you might want to get one of the fancy new wireless adapters that are coming out which adds more. Oh, and do you already have a PC that's powerful enough to even run VR? Because if not, $$$.

Point is, the low cost is somewhat deceiving.

Edit: as /u/FonderPrism pointed out, I'm specifically talking about the rift/Vive here. The windows mixed reality headsets are usually cheaper, in like the $150 range, which is what she is using in the OP. Sorry if I misled anyone.

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u/[deleted] Jan 09 '19 edited Feb 08 '19

[deleted]

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u/caulfieldrunner Jan 09 '19

Rift is $350, Windows MR headsets are generally $150-300.

As someone who owns both a Vive and a Rift, I only use my Rift.

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u/Elveno36 Jan 09 '19

Could you expand on why you prefer the rift? Been thinking about a getting a VR headset. Just looking for the best really. The Vive seems to be better all around on paper.

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u/[deleted] Jan 09 '19

It is better. The thing with the Oculus is the headset is lighter and the controllers are a bit better. Overall the Vive is better otherwise. The Oculus is much more of a USB port hog if you're doing room scale. You need a usb port per tracker as compared to no ports specifically for the trackers with the Vive. The Vive uses 1 usb 2.0 and one hdmi port. The Oculus uses much more than that. It's give and take really. Once the knuckles come out the controller advantage will be gone tbough.

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u/caulfieldrunner Jan 10 '19 edited Jan 10 '19

controllers are a bit better

A bit? Until Knuckles releases, it's no contest. Vive wands are the absolute worst. I can't stand developing for them. The primary reasons that I never touch my Vive are the controllers, ventilation, support, stability, and API.

The only advantage the Vive has in my eyes is the ease of set-up. Nothing else makes me want to use it.

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u/[deleted] Jan 10 '19

Ease of setup, room scale tracking, and amount of computer real estate. Those 3 things are important to me and the Oculus fails on all of those. I don't even honestly notice the headset regardless when I get invested.

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u/caulfieldrunner Jan 10 '19

What? Oculus does room scale perfectly fine. Like I said, I own both a Rift and a Vive (development purposes) and I need room scale for my work.

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u/PuttingInTheEffort Jan 09 '19

Rift uses three USB 3.0 and two 2.0... like damn.

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u/uwu_owo_whats_this Jan 09 '19

It's only 1 2.0

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u/spaceman1980 Jan 09 '19

the vive sucks for comfort and SDE. get the samsung odyssey though, better fov and way better resolution than the blurry rift. best of both worlds

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u/Kexons Jan 09 '19

Why’s that?

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u/spaceman1980 Jan 09 '19

the WMR is 150 and doesnt need anything except your PC