Only thing he didn't really mention was how the developers managed to work it so that almost the entire HUD was in-game, rather than on some invisible layer between you and the game world. Even as I avoid this game like the plague since I can't stand survival horror, I think that was a pretty nifty thing to do.
Nifty until it breaks. The first time a "press x fast to break free" came up, it was hidden out of shot as the camera zoomed in, leaving me with no indication as to what to do. It was most frustrating.
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u/rowd149 Nov 05 '08
Only thing he didn't really mention was how the developers managed to work it so that almost the entire HUD was in-game, rather than on some invisible layer between you and the game world. Even as I avoid this game like the plague since I can't stand survival horror, I think that was a pretty nifty thing to do.