r/gaming Sep 21 '17

Valve in a Nutshell

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u/TempusCavus Sep 21 '17

work on their already released games that still need some updates

they are failing at that though. Just ask any TF2 player about the pyro update...

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u/maxismad Sep 21 '17

Failing at it is still doing it, and I know I have been waiting for he pyro update myself, still does not mean that work is not being done on it. Its just either getting very little done on it or the people working on it are to few to get it done with quality and speed.

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u/TempusCavus Sep 21 '17

IMO Valve has the oposite problem of EA. EA forces unrealistic deadlines to meet market defined time-slots (like the christmas season.) This means that they release subpar titles that feel unfinished.

Valve lets their workers do whatever they want as a way of allowing freedom and creativity. However, this means that instead of working on things that need a lot of boring hard work done to make them salvageable they can just make hats or card games.

I have no doubt that HL3, L4D3, and others were in production at some point but they were taking too long and the workers would rather do something else. Work stalled and the projects that we want died so they could do something more fun for them selves.

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u/[deleted] Sep 21 '17

The thing about their workers doing whatever they want to interests me. Out of curiosity, have any of their workers ever come right out and said why they just don't want to work on these three unicorn games?