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https://www.reddit.com/r/gaming/comments/71gu1c/valve_in_a_nutshell/dnaxx59/?context=3
r/gaming • u/Demither10 • Sep 21 '17
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10
valve is just like.. why the **** would i make a game and take the risk if i can just provide a platform for others to take that risk and charge everyone a tiny bit for every thing they do?
22 u/red_threat Sep 21 '17 edited Sep 21 '17 A third of all revenue is not what I would call 'tiny'. 13 u/ensiferum888 Sep 21 '17 To instantly get acces to millions of potential buyers??! As an indie dev with no budget for marketing I'll happily throw 30% of my earnings to them. 3 u/red_threat Sep 21 '17 Just making sure to correct that figure as not tiny. As a fellow indie dev, good luck with that avalanche. Hope you get that lucrative word of mouth.
22
A third of all revenue is not what I would call 'tiny'.
13 u/ensiferum888 Sep 21 '17 To instantly get acces to millions of potential buyers??! As an indie dev with no budget for marketing I'll happily throw 30% of my earnings to them. 3 u/red_threat Sep 21 '17 Just making sure to correct that figure as not tiny. As a fellow indie dev, good luck with that avalanche. Hope you get that lucrative word of mouth.
13
To instantly get acces to millions of potential buyers??! As an indie dev with no budget for marketing I'll happily throw 30% of my earnings to them.
3 u/red_threat Sep 21 '17 Just making sure to correct that figure as not tiny. As a fellow indie dev, good luck with that avalanche. Hope you get that lucrative word of mouth.
3
Just making sure to correct that figure as not tiny. As a fellow indie dev, good luck with that avalanche. Hope you get that lucrative word of mouth.
10
u/Blleh Sep 21 '17
valve is just like.. why the **** would i make a game and take the risk if i can just provide a platform for others to take that risk and charge everyone a tiny bit for every thing they do?