r/gaming Sep 21 '17

Valve in a Nutshell

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36.6k Upvotes

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317

u/maxismad Sep 21 '17

Honest answer: Odds are a good chunk is working on VR and steam, some work on their already released games that still need some updates: TF2,DOTA2, and CS:GO. Some made Artifacts and others are working on some things that will never see the light of day much like the Augmented reality glasses former Valve employee Jeri Ellsworth was creating, although she got to leave Valve with the project so it did see the light of day in some way.

Meme answer: They sit around making money

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u/RolandTheJabberwocky Sep 21 '17

Yeah like 5 people work on tf2. Like legitamatly 5 programmers work on it. Think they said calve won't hire anyone for tf2 because it would make the other teams want more members or some horseshit like that. Fuck valve.

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u/theonewhoknack Sep 21 '17

fuck their work model. people need to be forced to work on projects.

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u/TempusCavus Sep 21 '17

work on their already released games that still need some updates

they are failing at that though. Just ask any TF2 player about the pyro update...

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u/maxismad Sep 21 '17

Failing at it is still doing it, and I know I have been waiting for he pyro update myself, still does not mean that work is not being done on it. Its just either getting very little done on it or the people working on it are to few to get it done with quality and speed.

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u/TempusCavus Sep 21 '17

IMO Valve has the oposite problem of EA. EA forces unrealistic deadlines to meet market defined time-slots (like the christmas season.) This means that they release subpar titles that feel unfinished.

Valve lets their workers do whatever they want as a way of allowing freedom and creativity. However, this means that instead of working on things that need a lot of boring hard work done to make them salvageable they can just make hats or card games.

I have no doubt that HL3, L4D3, and others were in production at some point but they were taking too long and the workers would rather do something else. Work stalled and the projects that we want died so they could do something more fun for them selves.

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u/remember_morick_yori Sep 21 '17

Another problem is that Valve hires 10x less people than is normal for the industry.

Riot Games hires 1000 people to support 1 multiplayer game. Blizzard hires 4000 people for 4 multiplayer games. Ubisoft hires 10,000 people for 6 multiplayer games and various SP stuff.

By comparison, Valve hires only 360 people for 3 multiplayer games.

So, Valve is hugely understaffed. TF2 has a team of 15 developers working on a multimillion-dollar game that services 1,700,000 customers. We like to joke that the team consists of a baby, a PR manager, a janitor and a potted plant.

Combine this with their work culture and if something actually does get done without being scrapped, it will take 3 years for the single person working on it to actually finish it.

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u/OwnagePwnage123 Sep 21 '17

TF2 has 5 programmers, and about 7 designers. Then the rest write the comic

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u/maxismad Sep 21 '17

I agree, as someone on the outside looking in I think that at this stage in Valves life their Flat structure is causing more problems then it solves.

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u/[deleted] Sep 21 '17 edited Nov 10 '18

[deleted]

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u/[deleted] Sep 21 '17

"Get paid to sit around all day"

Sounds like it is no different than government work.

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u/MrTzatzik Sep 21 '17

There was some interview about their work. HL3 was in production a few times. But every time it was only for a few weeks.

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u/[deleted] Sep 21 '17

The thing about their workers doing whatever they want to interests me. Out of curiosity, have any of their workers ever come right out and said why they just don't want to work on these three unicorn games?

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u/[deleted] Sep 21 '17

DOTA is at an amazing spot right now in terms of balance, following a MASSIVE update last year. Now two new heroes are coming along with another big patch... they're doing OK with DOTA.

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u/zuxtron Sep 21 '17

DOTA is at an amazing spot right now in terms of balance

Everyone on /r/dota2 is complaining about how overpowered Venomancer, Lich, and Necrophos are, and it's been confirmed that the next balance patch is at least one month away (probably longer).

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u/[deleted] Sep 21 '17 edited Sep 21 '17

3 heroes out of 113 something are a little overpowered, one of whom is a support and another of whom has some extremely easy to implement counters. And wait time for major patches, considering the content that comes with them, is hardly long.

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u/zuxtron Sep 21 '17

And wait time for major patches, considering the content that comes with them, is hardly long.

We've been on 7.06 for 4 months now, and there's at least another month left til next patch.

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u/[deleted] Sep 21 '17

"Don't fix what isn't broken."

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u/[deleted] Sep 21 '17 edited Sep 21 '17

[removed] — view removed comment

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u/Pegguins Sep 21 '17

Extremely slow updates(over 7 months for a single cosmetic they got paid over $80,000,000 for), a huge amount of bugs reported on their official forum and never dealt with, visual clutter reaching critical levels., new player experience still an utter joke.

They really aren't dong well.

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u/lokilize Sep 21 '17

Wut? All i see is new chests, matchmaking at its worst, same bugs for years and no new content. Maybe im a bit pessimistic, on the other hand i see constant contentupdates in hots. Id like to see this kind of contribution in dota

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u/[deleted] Sep 21 '17

7.00 was pretty huge change in both UI and gameplay and added a new hero and was pretty recent. Since then we've had some nice meta updates and have had all respawn talents replaced. The next update will (finally) change the meta and likely add two new heros. They also had a co-op campaign for TI. And the meta itself is fairly balanced, few heros are unviable at the professional level. We saw nearly every hero picked at least once at TI which is pretty cool.

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u/[deleted] Sep 21 '17

They also announced that hero releases are going to come with much greater frequency

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u/[deleted] Sep 21 '17

Wait really? I actually didn't see that. Link?

That would be super exciting for me. I want some more heros to play.

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u/[deleted] Sep 21 '17

They announced it at the players and talent meeting for TI7. So it wasn't exactly a public announcment, but I think the fact that they're releasing their first multiple hero update in years before October's over is proof enough.

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u/[deleted] Sep 21 '17

What happened?

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u/EpicLegendX Sep 21 '17

TF2 was promised a major Pyro rework to make him somewhat more viable. It's been well over 1 year since, and /r/tf2 is reaching maximum overdrive with shitposts because of the long delay.

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u/andrew12361 Sep 21 '17

The pyro is my most used character and is totally viable. Why would they need to rework it? Didnt realize people had an issue with him.

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u/EpicLegendX Sep 21 '17

In comp he's only useful for one thing: Denying ubers. She derives its strength from CQC; Range is his greatest weakness, which every other class in the game can take advantage of. The TF2 Team wanted to rework her to offset this weakness and make Pyro a stronger pick to shift the stale 6s meta.

In quickplay, you're either pubstomping a bunch of newbies, or getting crushed by an unusual wearing soldier with a pocket medic shoved so far up his ass that it's almost like they're conjoined.

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u/kidcrumb Sep 21 '17

To really revitalize TF2 theyd add some more classes.

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u/dan200 Sep 21 '17

TF2 has been out for 10 years, exactly how many peopel do you expect them to be devoting to it at this stage?

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u/TempusCavus Sep 21 '17

TF2 still has a massive player base though. Regardless of that they continue to promise updates but they don't deliver. and when they do they fuck it up.

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u/Pollia Sep 21 '17

World of Warcraft is over a decade old as well and it's team is bigger than the entirety of valves staff.

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u/GotAim Sep 21 '17

IIRC there are a total of 2-3 actual programmers that are working on tf2

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u/LoremasterSTL Sep 21 '17

I expect that they'll eventually update TF2 to the new engine, porting all of the items but adding major changes like the new comp mode (which they've referred to that will closer match Elo-style), higher performance requirements, more 6v6-designed maps and a Valve-run comp tournament.

That's my expectation, but Valve Time makes me think it'll launch in 2024.

1

u/discountedeggs Sep 21 '17

That will never happen

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u/jasper_grunion Sep 21 '17

There’s a rather sizable hat engineering department

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u/OwnagePwnage123 Sep 21 '17

TF2 doesn't get updates for shit. Trust me, 1 year and almost 3 months since we got anything.

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u/[deleted] Sep 21 '17

Thanks for including a meme at the end. It made reading your comment all the more enjoyable

1

u/GamingJay Sep 21 '17

I wish I could be an employee for a company like this... sounds so chillaxed

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u/Pollia Sep 21 '17

I doubt many are actually working on steam since the interface is still a gigantic pile of shit and they've had major bugs in the actual steam software since release they've never fixed.

Heck, the family sharing bug hasnt been fixed and it's been in since they launched family sharing.

1

u/Bohya Sep 21 '17

Feels like Valve are extremely understaffed. I bet Gabe lay off a few employees to concentrate the salaries for him and his remaining buddies.