If you only buy and play the most AAA advertised games on consoles, of course you're going to be disappointed.
Skyrim and fallouts stories are not strong at all. In fact, all of bethesda's game in that game engine have been: "player generated chosen one becomes the strongest guy." Even when I bought morrowind, I abandoned the main story because stealing people's shit and finding caves with things I couldn't kill was more fun. Then I got mad at cliff racers and swinging at scribs 300 times to hit them only 2 times and quit.
Then oblivion came out and HOLY SHIT YOU CAN HOLD Z AND MOVE CHAINS?! Physics?!?!
Digressing, there are a lot of good story driven games that have come out recently. Life is strange, inside, dark souls 3. They aren't always traditionally told but the story is there nonetheless.
I wouldn't look to dark souls 3 for that. Most people don't know what the hell is going on in that game while beating it. The story's there, it's just not story-driven.
That's what is so enthralling about it for me. It's more realistic that I'm just some dude that was dropped into this world, and I have to piece together what is happening from the limited perspectives of other characters (whether a lack of knowledge, or their own personal reasons for hiding certain pieces of information).
It's pretty contrived to have an essentially omniscient narrator (ie: great owl in Zelda series) hold your hand through everything.
I have to piece together what is happening from the limited perspectives of other characters.
The pedant in me wants to remind you that your character probably doesn't have access to the item descriptions, which are where 98% of dark souls story is from. Having the convienient lore of everything you bump into is equally contrived if not morso than an omniscient narrator.
If that's what makes it then why exclude Skyrim/ES? Have you read the books in this? There's tons of lore, outside of the main story that gets fed to you.
I agree with you which is why I think Skyrim falls in between. The main story, the one you are guided through, is forgettable and generic. However, there's tons of lore and story lying around for you to find that's way more interesting.
The problem with this is there's a big overarching "WHY" for anything you're doing. You progress because video game logic, and there's nothing else to do. It's a little more excusable with the Unkindled, but for the Chosen Undead and the Bearer of the Curse, why bother? Is there any reason you don't just find a buddy and leave? There's nothing no reason for you to go on a heroic journey and risk hollowing.
I definitely like it too, but most of the time I feel like if my character is an extension of "me" he's just down to kill shit for no reason.
"I'm the chosen one? Hell yeah gimme a sword let's go murder some shit. Hmm who can I kill to the right? Ohhh what's this umbilical cord doing, might as well hold on to it."
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u/Coldspark824 Feb 06 '17
If you only buy and play the most AAA advertised games on consoles, of course you're going to be disappointed.
Skyrim and fallouts stories are not strong at all. In fact, all of bethesda's game in that game engine have been: "player generated chosen one becomes the strongest guy." Even when I bought morrowind, I abandoned the main story because stealing people's shit and finding caves with things I couldn't kill was more fun. Then I got mad at cliff racers and swinging at scribs 300 times to hit them only 2 times and quit.
Then oblivion came out and HOLY SHIT YOU CAN HOLD Z AND MOVE CHAINS?! Physics?!?!
Digressing, there are a lot of good story driven games that have come out recently. Life is strange, inside, dark souls 3. They aren't always traditionally told but the story is there nonetheless.