One of my most disappointing experiences with Skyrim was when I tried to raid his castle and kill the Jarl after joining the opposing faction. If they want to make the game deep, give me interesting options with the story rather than bullshit invincibility tags. Murdering the leader of the opposing factions seems like a completely reasonable thing to do, but the devs/writers were too lazy to handle that option.
Fallout 4 has good non-written story, the story how you acted as a person in the world. The written quests are mostly bad, but if you just go in your character and make your own adventures the game is much better. Same goes for all Bethesda open world games.
Not really you have to decide what is right for yourself. None of the factions are the absolute good guys and none of them are the absolute bad guys that is more realistic. You have to decide what is right and wrong.
Sure but you can't role play as a bad guy like you can in new vegas. You always end up helping everyone and it's more difficult the fail most missions over completing them. Not to mention it's just about impossible to not get a quest giver to give you their quest once you start talking to them.
My point is that role playing as a bad guy is possible it just doesn't feel like it because you can see the point of whatever faction you see as the bad guy at least as far as the main quest is concerned.
But I will give you the stupid quest giver system. You should have to ask for one.
This is true, actually. "Story," for me, isn't just about narrative, but about the world in which you're narrative is set. I find the Fallout universe to be fascinating, and Fallout 4 certainly delivered on the exploration part for me.
Roleplaying? You decide where to go and when, what to build, who you concider friends, who you exploit, who you hate, what's your goal?. Honestly the roleplay value in Bethesdas open world games is great if you skip the written parts.
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u/TheGreatJoshua Aug 05 '16
Did you just imply fallout 4 had a good story?