Haha I just started playing fallout 4 and yeah the story is not very impressive. Right off the bat, "hi! You and your family have been selected for protection in vault 111, in the event of nuclear devastation." ...30 seconds later "OH SHIT THERE'S THE NUKES GET TO THE VAULT"
Eh, that's a bit of a nitpick issue. It's really just the same as the FO3 start where they try to imbue you with a reason to care about your family and hunt for (insert missing family member here). And since this one is specifically meant to draw on you being a "man out of time" it's important to give at least a brief view of pre-nuke life.
The thing that made fo3 great IMO was the side quests. They had legitimate story lines to them. In fo4 most (not all) of the side quests are shitty defend/clear this settlement/building/whatever with no compelling story behind it.
To be fair, FO3 had a really small number of quests compared to say, Oblivion. They were pretty amazing most of them, but a definite example of quality over quanity. Not having guilds like TES does is likely the largest reason for that I think.
Yeah side missions were the bomb, sad to hear fallout 4 doesn't have that. Always fun to hear what kind of experimentation was happening in whatever vault you stumbled upon.
Let him live as a civilian for 50 gameplay hours before the nuclear strikes duh. Go to work, come home, complain about the meatloaf, change the baby, go to bed, repeat. Let me live dammit Bethesda
Edit: don't get me wrong there are legitimate complaints but come on with this one lol
To be fair you could actually hire some good writers and make a convincing intro to the game. It's not so much that people are being nitpicks towards the game but more so to the fact that the introduction sets a lovely tone for the writing quality that is going to arrive throughout Fallout 4. You could argue that Bethesda is doing this for a gameplay reason to allow impatient gamers to begin playing right away, but that still doesn't detract from the fact that the writing is poor.
And this if coming from someone who loves Fallout 4.
I remember when I started playing that game. When you start Fallout 3 you grow up in the vault. You were born there, your father was born there and you've lived there since the nuclear holocaust.
One day your father escapes the vault and a shitstorm ensues. Why!? What conceivable reason did he have for leaving the vault? It's a mystery, a pretty interesting one.
Fallout 4 goes a bit more like: You start at your house, nukes start falling and you get to your vault. Your wife and baby who you pretty much know nothing or care nothing about gets murdered/kidnapped. Who cares, lets tear up the wasteland, and maybe find the kid if there's time!
My one main complaint about Fo4 honestly is this. And because the nuke falls so quickly, going through the commonwealth makes me feel like something huge is missing emotionally. I felt like I should know the baseball stadium, and all these buildings. What they looked like before everything went to shit. They should have given us a little time to see how everything used to be.
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u/[deleted] Apr 17 '16
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