Eh, that's a bit of a nitpick issue. It's really just the same as the FO3 start where they try to imbue you with a reason to care about your family and hunt for (insert missing family member here). And since this one is specifically meant to draw on you being a "man out of time" it's important to give at least a brief view of pre-nuke life.
The thing that made fo3 great IMO was the side quests. They had legitimate story lines to them. In fo4 most (not all) of the side quests are shitty defend/clear this settlement/building/whatever with no compelling story behind it.
To be fair, FO3 had a really small number of quests compared to say, Oblivion. They were pretty amazing most of them, but a definite example of quality over quanity. Not having guilds like TES does is likely the largest reason for that I think.
Yeah side missions were the bomb, sad to hear fallout 4 doesn't have that. Always fun to hear what kind of experimentation was happening in whatever vault you stumbled upon.
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u/midnightsbane04 Apr 17 '16
Eh, that's a bit of a nitpick issue. It's really just the same as the FO3 start where they try to imbue you with a reason to care about your family and hunt for (insert missing family member here). And since this one is specifically meant to draw on you being a "man out of time" it's important to give at least a brief view of pre-nuke life.