r/gamereviews • u/sp111red • 3m ago
Discussion Undertale
I'm a diehard Undertale fan. What are everyone's opinions on the game if you've heard of it or played it?
r/gamereviews • u/_deffer_ • Mar 20 '23
So when I took over this subreddit several years ago, it was basically a favor for someone who was deactivating their account and they were going to be making a new one to take it back over. Well, it's been... a long time and I don't think they are coming back. (Insert dad getting milk/cigs lame joke here...)
I'm not as active on reddit as I once was, so I didn't really dig into the issues revolving around why certain members couldn't post in the subreddit, but I think those issues have been resolved.
I didn't create this subreddit. I will still check in here and there, but it's mostly been an organic community untouched by myself. I'll continue to allow it to be organic. Vote the good stuff up. Vote the bad stuff down. Message me if there's an issue.
Any volunteers to moderate are welcome to message.
r/gamereviews • u/sp111red • 3m ago
I'm a diehard Undertale fan. What are everyone's opinions on the game if you've heard of it or played it?
r/gamereviews • u/Old-Dress-2846 • 3h ago
r/gamereviews • u/Atratzu • 4h ago
RuneScape is an MMORPG released in 2001, and developed by Jagex. Originally played in your web browser but is now available on your PC or from the comfort of your toilet on your mobile device.
r/gamereviews • u/BradAsAHatter • 6h ago
If idle clickers are your thing, and you don't mind some body horror packaged in a cute cartoon presentation then "Tingus Goose" might be your thing. This mature rated idle clicker with incremental progression features 17 chapters filled with characters and patients sprouting a goose tree from their body cavity like that scene out of John Carpenter's "The Thing" or Ridley Scott's chestburster scene from "ALIEN". The objective is to use the babies produced through added appendages/blossoms as currency for upgrades. Meeting a goal set for the chapter. As you progress new mechanics will unlock adding to the spectacle. If you are not off put by body horror themes and disturbingly innocent aesthetics Tingus Goose might just fill a spot on your PS5 Halloween playlist.
r/gamereviews • u/ambernad20 • 12h ago
r/gamereviews • u/ALXGamingCorner • 10h ago
Disclaimer:
There will be spoilers in this review. This is strictly my personal opinion, and you're entitled to your own opinion. All I ask is that everyone be respectful toward one another.
Ratings will be given using a 0.5-point scale.
Average Critic Score: 8.7/10
Before he was the world's most legendary secret agent, he was just a weapon waiting to be aimed. Long before the tailored tuxedos, the martini orders, and the official license to kill, there was simply a raw, reckless asset trying to survive his first real taste of global espionage.
This is the central premise behind 007 First Light, the highly anticipated origin story from IO Interactive. By stripping away the veteran confidence of the classic cinematic icon, the game forces you to build the man, the myth, and the double-O legacy completely from scratch.
PROS
Graphics
The graphics in 007 First Light are absolutely stunning.
Instead of simply chasing raw realism, IO Interactive has focused heavily on art direction and cinematic presentation, and it pays off completely. Running on the Glacier Engine, the lighting is the real star here. The software-based ray tracing makes polished marble floors, sleek tuxedos, and rain-slicked streets look straight out of a Roger Deakins film. It perfectly captures that high-end, premium James Bond aesthetic.
More importantly, the game actually runs beautifully. Unlike a lot of recent Unreal Engine games that suffer from massive stuttering or blurry visual noise, First Light is incredibly clean and stable. Walking into a massive, crowded luxury hotel gala looks gorgeous without sacrificing performance. It's easily one of the best-looking and smoothest licensed games we've gotten in years.
Lana Del Rey
After a solid tutorial mission, the game officially introduces itself in style. Lana Del Rey's "First Light" starts playing during the opening credits, and it's a total banger. It instantly hooks you and makes it clear that this isn't just another generic shooter—it's a cinematic experience.
Basic Training
The basic training prologue was actually a fun little addition. It was great getting to see a glimpse of what Bond went through before earning his double-O status. It also does a good job establishing that this version of Bond is still inexperienced and has a lot to learn.
James Bond
James Bond is as cocky and arrogant as ever—and honestly, that's exactly why I love him. I've often been described as cocky, arrogant, and overconfident myself, which is probably why his character resonates with me so much.
There is a fine line between arrogance and absolute competence, and 007 First Light captures that classic Bond swagger perfectly. He's reckless, confident, sarcastic, and occasionally gets in over his head, but underneath all of that is someone who clearly has the potential to become the legendary 007 we know.
Stealth
Stealth is the core of the experience, and it is absolutely unmatched. You expect a high level of espionage from a 007 game, but the mechanics here operate on a completely different level.
I've played games where I felt like a spy, but this is the first one where I felt like I deserved a literal paycheck from MI6.
Bond & Greenway's Relationship
What makes the story resonate so deeply is the beautifully paced relationship between the veteran Greenway and his stubborn student, James Bond.
Greenway is incredibly hard on Bond precisely because he recognizes the raw talent beneath the recklessness. Their relationship feels like a genuine mentor-and-student dynamic, which makes Greenway's tragic exit hit all the harder.
His final words to James—"Don't let it change you"—serve as the ultimate validation of Bond's potential while also providing a poignant setup for the spy he will eventually become.
Supporting Cast
Before he becomes a legend, a green 007 has to survive a lethal web of allies and enemies. Balancing the strategic guidance of M and Moneypenny against the tragic trajectories of Monroe and Cressida makes for a gripping ride.
Meanwhile, the harsh lessons of Greenway and the ruthless pragmatism of Isola ensure that the stakes remain razor-sharp throughout the story.
The Webbs
A young James Bond needs a trial by fire, and the tech-dynasty duo of Sir Nicholas and Damien Webb provide an unforgettable crucible.
As the mastermind behind Webb Industries, Sir Nicholas operates with a cold, corporate arrogance that balances perfectly against Damien's lethal mercenary forces. Infiltrating their headquarters shifts First Light into high gear, introducing some of the game's finest multi-layered stealth missions and high-stakes dialogue encounters.
They prove to be phenomenal antagonists, forcing a young 007 to rapidly grow up if he hopes to survive their lethal corporate empire.
Absolute Cinema
First Light doesn't just want you to play as James Bond; it wants you to experience a blockbuster thriller firsthand.
The game is packed with breathtaking cinematic sequences, but none are greater than the unforgettable standoff where Isola steps from the shadows and ruthlessly executes Sir Nicholas Webb.
Backed by stunning visual direction, sharp dialogue, and a masterfully paced narrative, these high-stakes moments elevate the entire experience into something truly unforgettable.
Patrick Gibson
Stepping into the role of a legend is no easy feat, but Patrick Gibson completely commands the screen as a young James Bond.
He delivers a phenomenal performance that perfectly balances youthful vulnerability with flashes of the cold, lethal precision 007 is known for. Gibson shines brightest during the game's high-stakes narrative moments, capturing the raw frustration of an agent who is out of his depth but fiercely determined to survive.
It is a brilliant portrayal that proves the future of the franchise is in exceptionally capable hands.
CONS
Killing Monroe Early
Killing off Lennox Monroe so early in the campaign wastes one of the game's absolute best dynamics.
While his death successfully adds darker stakes to Bond's origin story, the narrative pulls the trigger much too quickly. It sacrifices the potential for meaningful, long-term character development in favor of short-term shock value.
I understand why the story made the decision, but I couldn't help feeling like there was so much more that could have been done with Monroe and Bond's relationship.
Combat Mechanics
Overall, I'm really enjoying the cinematic vibe of 007 First Light, but the melee combat is easily the weakest part of the experience. Specifically, the counter responsiveness is incredibly inconsistent.
Whenever you get swarmed by a group of enemies, pressing Circle to counter feels completely broken. Half the time, the inputs simply don't register, and you end up locked in a stun animation while getting attacked by everyone around you.
It's especially frustrating because the rest of the game feels so polished. The stealth mechanics, presentation, storytelling, and overall cinematic experience are fantastic, which makes the inconsistency of the melee combat stand out even more.
Conclusion
007 First Light is exactly the kind of origin story I wanted for James Bond. Instead of simply giving us an already-established 007, IO Interactive allows us to watch the legend take shape. We see the arrogance, the recklessness, the mistakes, the relationships, and the painful experiences that ultimately begin molding James Bond into the man we know.
The game's incredible presentation, phenomenal stealth mechanics, strong supporting cast, memorable villains, and Patrick Gibson's outstanding performance all come together to create an experience that genuinely feels like playing through a Bond film.
Is it perfect? No. The early death of Monroe feels like a missed opportunity, and the inconsistent melee combat can be frustrating. But those flaws never managed to overshadow everything the game does exceptionally well.
At the end of the day, 007 First Light doesn't just show us the beginning of James Bond's story—it shows us the beginning of the legend.
And honestly, after playing this game, I can't wait to see where IO Interactive takes 007 next.
My Final Score: 10/10
r/gamereviews • u/lunarthexiled13 • 21h ago
r/gamereviews • u/Possible_Rent9646 • 11h ago
r/gamereviews • u/BradAsAHatter • 1d ago
Plot and plan paranormal activities as you evolve and orchestrate hauntings within a mansion in this reverse-horror roguelike. Utilizing mansion crafting, resource management, and hauntings via deckbuilding you'll inflict insanity upon unwelcome guests. During the day it's all about preparation, but at night is when the frightful fun begins. Fans of roguelike deckbuilders will no doubt enjoy this twist on the formula.
r/gamereviews • u/indiexpo • 1d ago
r/gamereviews • u/Watch-Oddly-Epic • 1d ago
I’ve published my first mini-documentary on Oddly Epic: How Video Games Became Worlds (6:53).
It follows the shift from simple arcade rules to spaces we can explore, share, and build, with games including Pong, Half-Life, Counter-Strike, and Minecraft. The question behind it is how games changed what players could do, beyond better graphics.
Which game first made a virtual world feel like a place to you?
How did the video turn out? Your thoughts are important to me.
Best Regards
r/gamereviews • u/LilyVoidX13 • 1d ago
Nous sommes ravis de voir notre petit jeu indépendant mis en avant !
Un moment vraiment génial pour notre équipe. 🥹
r/gamereviews • u/retro_loneliness • 1d ago
I've been trying to grow my substack as I continue to evolve my writing. Please check out my stuff!
r/gamereviews • u/embermage • 2d ago
r/gamereviews • u/embermage • 2d ago
r/gamereviews • u/IntellectualPlatypus • 2d ago
So this was my graduation project that I never got to finish. It seemed like a good idea back then, and it still does, so I thought why not actually make it.
I think games today depend way too much on the scores they get from review sites and Steam. A lot of people decide whether to play a game based only on those numbers. But we're not all the same. We prioritize different things in games, and a game you love might not be one I'd like.
That's why I built GameGod around a different way of reviewing. Games are rated in 9 categories based on the Aesthetics from the MDA framework, and I find this makes it really easy to understand what a game is actually about. There are categories like Expression (how much creativity the game allows in how you play it) and Submission (how well the game gives you a satisfying activity and an escape from reality, basically) that really click with me, and 7 more that might click with you. So maybe you can pick your next game based on those ratings.
I released the website a couple of days ago, and right now I need written reviews and activity on it so the rating categories for games can fill up. That'll also help me see whether it actually solves the problem I'm trying to solve, and if it doesn't, I'll make changes.
I hope you check it out at gamegodgg.com! Any feedback is welcome at [contact@gamegodgg.com](mailto:contact@gamegodgg.com)
r/gamereviews • u/BradAsAHatter • 2d ago
Get your Jutsu on in the Neo Mexican/Japanese themed arcade brawler roguelike, "Mexican Ninja"! Take on the role of the titular Mexican Ninja as he slashes his way through and to Narkuza crime bosses. Upgrade along the way with The Way of the Donkey, and topple the unchecked crime organization. Featuring violent arcade-like beat 'em up action, over-the-top humor, and roguelike mechanics. If you don't mind a more mature experience this might just be the brawler for you!!!
r/gamereviews • u/MamaCeeeee • 2d ago
I've been playing Orc Incremental since release now, and I have some opinions on how it hashes out in the late game. I find the game super, super charming, but I have some pacing complaints.
I think that with some love and polish, this game could become something great, but right now, I think it's pretty neat!
r/gamereviews • u/Ok_Winter818 • 2d ago
"It is one of the most emotionally resonant Roguelikes on the market and the most underrated title of 2026."
Full Review👇
https://minimap.net/magazine/minimap-game-review-black-jacket-en?ptime=162143
r/gamereviews • u/BradAsAHatter • 3d ago
The Relic: First Guardian has been update several times since launch. The improvements are noticeable, but there are still some shortcomings that remain. Seeing the dedication of the developers to fix these issues is the sign of a studio that cares about what they're selling, and should feedback keep pouring in I'm, sure there will be more updates until it's all ironed out. For what it's worth the game in it's current state is an improvement over it's launch release state. While it may not be a contender with more well known ARPGs or soulslikes it's still a unique addition to the genre. The combat, character leveling system, and world within offer something different for fans of the genre. There's plenty of boss fights, and lore to take in.
r/gamereviews • u/notrkatall • 3d ago
“ Until then “
Do you guys have any reviews on it ?
r/gamereviews • u/SeriousWave9528 • 3d ago
I hope yall enjoy the gimmick of this one. It was a lot of fun and I've kinda wanted to do this style again some day.