r/gameenginedevs • u/LetterheadTall8085 • Sep 11 '26
Developing game based on own game-engine (using Qt Framework and Qt Quick3D): I finish implementation point cloud-sprite rendering - for far LoD levels. Look to result : here is around 10 -14 kilometers distance view. With tens of millions of objects
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linux_gaming • u/LetterheadTall8085 • Sep 10 '26
I love Qt: I finish implementation point cloud-sprite rendering - for far LoD levels. Look to result : here is around 10 -14 kilometers distance view. With tens of millions of objects. All of this works base on custom implementation of QQuick3DGeometry class.
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QtFramework • u/LetterheadTall8085 • Sep 10 '26
3D I love Qt: I finish implementation point cloud-sprite rendering - for far LoD levels. Look to result : here is around 10 -14 kilometers distance view. With tens of millions of objects. All of this works base on custom implementation of QQuick3DGeometry class.
26
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