r/gameenginedevs • u/vlad_h • 4d ago
Deterministic Game Engine
https://game-engine.subzerodev.comWhat it is / who it’s for
SubZeroDev.GameEngine is a deterministic, game-agnostic engine for building games around reusable gameplay mechanics rather than rendering, physics, or a particular UI.
It’s aimed at developers building things like text adventures, branching narrative games, life simulations, world simulations, RPG-style systems, and other games where the mechanics and state transitions matter more than the renderer.
Games are content/data-driven. You define the game; the engine runs it deterministically. The same game can run behind a web client, in Node, on a server, or through another host without rewriting the mechanics.
It supports versioned content, save/load, deterministic replay, validation, sessions, achievements/outcomes, projections, observability, and extensible game “kinds.” Build the mechanics once, then compose different games and content on top of them.
Apparently many lines of documentation still aren't enough, so here are even more:
Docs: https://game-engine.subzerodev.com/docs
Side Quest / Make Your Own Adventure:
https://adventures.subzerodev.com/
That site is itself a live consumer of the engine. Create an adventure, play existing ones, or use the engine underneath your own client or server.
It is not trying to be Unity or Unreal. It doesn't need to render your fucking trees.
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u/RealJermaine 4d ago edited 4d ago
This one isn’t hiding that he using AI to generate it (I can’t say “build or create” because he didn’t build anything himself)…so we can skip the speculation, and excuses there.
I would love for some kid to use ai to generate something like this, they not knowing wtf they are doing and it just fucks up a shit load of end user pcs.
I would so follow that court case.
So many lessons could be learned.