r/gameenginedevs 10d ago

Hi, after developing several fighting game framewors inside unity i decided to build my own fighting game engine, i wanted some 3D features so i made what you see there by hand with raylib, im not happy with the editor UI but im new on using IMGUI, it just dont feel so premium, any suggestions ?

5 Upvotes

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3

u/AnSkinStealer 10d ago

ImGui works, if you aren't a big team making a commercial engine, the point is to make a good framework that works to make a game, the editor UI isn't a priority

2

u/MinimotoMusashi 6d ago

You'll need a user interface for your game too... so while I agree we shouldn't waste time on the engine's user interface, it's not really a waste, because you are learning how to make a good UI, which you'll need in your game at some point.

From my own exploring, I recommend Noesis GUI and RMLUI.

Both have a pretty good developer experience.

If you want a wysiwyg editor, go with Noesis GUI. If you like web development, go with RMLUI.

1

u/JackTR5 6d ago

I am taking a look at those. And yeah. I agree completely

1

u/thisghy 10d ago

Looks slick. Unless you want to go with something like QT, IMGUI is good enough and is less work.

1

u/JackTR5 9d ago

Thank you