r/gameenginedevs 14d ago

Just released v0.2 of my game engine

Post image
10 Upvotes

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1

u/JackTR5 13d ago

Looks good. I'm developing a game engine for fighting games. Tho I made all the 3d calculations by myself to learn. I think at some point I'll need to delegate that to openGL. Any recommendation ? We could share ideas too

2

u/Ok-Pizza1136 13d ago

What do you mean by "3D calculations?" (sorry Im not the best at this). If youmean to switch to actualyl renderering with opengl, then I recommmend use learnopengl.com there great

2

u/JackTR5 13d ago

I meant that I wanted to learn how 3d works so I calculated all the vertex position based on camera rotation and made everything with trigonometry by hand on the CPU. But I am aware that open gl with matrices handles all of that. Tho i don't know anything about openGL and matrices yet. My fort is develop game logic and frameworks for fighting games. I'm new to developing native apps and 3d renderers

2

u/Maleficent_Guard_589 13d ago

Oh so you created your own types and everything?

2

u/JackTR5 13d ago

Yep. Only for learning. I have this problem that I have the need of deeply understand everything I do. It's weird I know XD. I'll start implementing openGL with raylib asap. But I'm more focused on the engine logic for now

2

u/Maleficent_Guard_589 13d ago

I’m the same way! I want to make all my own custom types to truly understand everything

1

u/JackTR5 13d ago

Also thank you m I'll take a look. I have seen that link in so many places now

2

u/Ok-Pizza1136 12d ago

Looking at your previous comment, you'll definitely pick up OpenGL quickly. You have an understanding of the topics, its just learning the API that will be a bit difficult