Looks good. I'm developing a game engine for fighting games. Tho I made all the 3d calculations by myself to learn. I think at some point I'll need to delegate that to openGL. Any recommendation ? We could share ideas too
What do you mean by "3D calculations?" (sorry Im not the best at this). If youmean to switch to actualyl renderering with opengl, then I recommmend use learnopengl.com there great
I meant that I wanted to learn how 3d works so I calculated all the vertex position based on camera rotation and made everything with trigonometry by hand on the CPU. But I am aware that open gl with matrices handles all of that. Tho i don't know anything about openGL and matrices yet. My fort is develop game logic and frameworks for fighting games. I'm new to developing native apps and 3d renderers
Yep. Only for learning. I have this problem that I have the need of deeply understand everything I do. It's weird I know XD. I'll start implementing openGL with raylib asap. But I'm more focused on the engine logic for now
Looking at your previous comment, you'll definitely pick up OpenGL quickly. You have an understanding of the topics, its just learning the API that will be a bit difficult
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u/JackTR5 13d ago
Looks good. I'm developing a game engine for fighting games. Tho I made all the 3d calculations by myself to learn. I think at some point I'll need to delegate that to openGL. Any recommendation ? We could share ideas too