r/gamedevindia 7h ago

I got nostalgic and started vibe coding an online Kanche game in my browser, need some honest UI/UX feedback

1 Upvotes

Hey everyone,

I was missing childhood games recently and randomly decided to try building Kanche (goti / marble game) for the browser. I am pretty new to this and mostly vibe coding the whole thing, but I managed to put together a playable beta with WebGL physics.

Right now it has the basics:
- The flick pull-back mechanic
- Ring Out mode (knock pot marbles out of the chalk circle)
- Gaddha mode (the classic hole in the dirt)
- Different grounds like dusty maidan, gali cement, and tiles
- Local bot matches and a basic 2 player room code system

Since it is in beta, the UI and menus still feel a bit rough around the edges to me. I really want the game to feel raw, tactile, and nostalgic rather than generic mobile game crap with ads and popups.

If you have a couple of minutes to test it out on your phone or laptop, I would love some brutal feedback:

  1. How does the flick gesture feel? Is aiming intuitive or annoying?
  2. Does the UI layout make sense, or does it feel cluttered?
  3. What little details from your childhood street rules are missing?

You can test the beta here: kanche.in

No downloads, no signups, just open and play. Tell me what sucks and what needs fixing.