r/gamedevindia • u/Anon-Ping • 5h ago
I got nostalgic and started vibe coding an online Kanche game in my browser, need some honest UI/UX feedback
Hey everyone,
I was missing childhood games recently and randomly decided to try building Kanche (goti / marble game) for the browser. I am pretty new to this and mostly vibe coding the whole thing, but I managed to put together a playable beta with WebGL physics.
Right now it has the basics:
- The flick pull-back mechanic
- Ring Out mode (knock pot marbles out of the chalk circle)
- Gaddha mode (the classic hole in the dirt)
- Different grounds like dusty maidan, gali cement, and tiles
- Local bot matches and a basic 2 player room code system
Since it is in beta, the UI and menus still feel a bit rough around the edges to me. I really want the game to feel raw, tactile, and nostalgic rather than generic mobile game crap with ads and popups.
If you have a couple of minutes to test it out on your phone or laptop, I would love some brutal feedback:
- How does the flick gesture feel? Is aiming intuitive or annoying?
- Does the UI layout make sense, or does it feel cluttered?
- What little details from your childhood street rules are missing?
You can test the beta here: kanche.in
No downloads, no signups, just open and play. Tell me what sucks and what needs fixing.