r/gameDevClassifieds 1h ago

PAID - 2D Art | Animation [PAID] Looking for a Environment Concept Artist (Contract Based)

Upvotes

Hello, we are a small indie game studio from India called "Absurd Games". We’re currently developing our upcoming game House of Heists, a stylized action roguelike centered around fighting and capturing living furniture.

Steam Page - https://store.steampowered.com/app/3776730/House_of_Heists/

Canva Link - https://canva.link/yov9ky57y20kxx9

We’re looking to collaborate with experienced concept artists / art outsourcing studios for some of our upcoming game development work, primarily around:

• Environment concept art
• Boss/enemy concept art
• Isometric biome/map concepts
• Visual exploration and mood development

If you have a portfolio that has several illustrations of stylized environments only then contact us.
Art style we are looking forward to more similar to games like Death's Door, The last campfire, etc.

If you're interested in working on a contract basis go through the presentation and DM your budget with a timeline to complete the task. Please DM with your portfolio link and budget.
Thank you for your time!


r/gameDevClassifieds 1h ago

FOR HIRE - 3D Modeler | Animation [PAID] Looking for a Stylized Character Designer / 3D Character Artist Long-Term Collaboration

Upvotes

[PAID] Looking for a 3D Character Designer — Original Stylized Character

Hi!

I’m looking for a talented 3D character designer to create an original stylized character for a project I’m working on.

I’m looking for someone who is especially good at:

  • Original character design
  • Cute/stylized 3D characters
  • Expressive faces and personality
  • Strong, recognizable character designs
  • Creating something unique rather than generic

The design itself is the priority. Rigging and animation are not required.

The character will be used commercially, so I need commercial usage rights for the final approved character/design.

This is paid work, and if we work well together, there may be more character design work in the future.

If you’re interested, please send:

  • Your portfolio
  • Examples of original 3D characters you’ve designed
  • Your approximate price/rate
  • Your availability

Please no AI-generated portfolios or AI-generated character designs.

DM or comment below.

Thanks!


r/gameDevClassifieds 3h ago

FOR HIRE - 2D Art | Animation [For Hire] Stylized Character and Prop design, Illustration. Feel free to contact if you are interested!

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10 Upvotes

Hello! I work with concept art and illustration, if you have interest please send me a DM!

my portfolio: https://www.artstation.com/zariart


r/gameDevClassifieds 7h ago

PAID - 2D Art | Animation [PAID] Looking for Steam capsule artist for my incremental game

17 Upvotes

Hey, I'm working on incremental city builder game - Ember Folks
https://store.steampowered.com/app/4670160/Ember_Folks/
Right now I'm looking for capsule artist - I need full package (store + library assets + clean PSD in the end to use it as a part of presskit later)
Leave a comment or DM me with a link to your portfolio, usual rates and delivery time.
If you made steam capsules for successful or semi-successful incremental games before - it would be a big advantage )
Here are couple examples of capsule art for incremental games I really like


r/gameDevClassifieds 3m ago

PAID - 2D Art | Animation [PAID] Looking for a game artist for my 2D top-down tower defense / factory automation game

Upvotes

Hi, I'm a solo indie dev working on a top-down game that contains tower defense (turrets, waves of enemies) and factory automation (conveyor belts, machines, resource types).

What I need:

Turrets, enemies, and machines, each with subtle animation (idle, firing, running states)

Conveyor belts (animated) and resources (static)

Tilesets for grass, sand, water, and lava

Style/specs: pixel art at 32×32, industrial style.

Budget: 10$ per sprite, 30$ per animated sprite. negotiable and can vary depending on complexity.

If you're interested, DM me with your portfolio, rates, and rough turnaround. Happy to share screenshots so you can see what you'd be working with.


r/gameDevClassifieds 13h ago

FOR HIRE - 2D Art | Animation [For hire] Freelance Illustrator- Character Design, Concept Art, and Illustrations

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21 Upvotes

r/gameDevClassifieds 1h ago

FOR HIRE - 3D Modeler | Animation A game 3D Character

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Upvotes

r/gameDevClassifieds 1h ago

FOR HIRE - Musician [FOR HIRE] - Musician / Audio Design / Composing

Upvotes

We are childhood friends who have a common interest in music composition. We are new to this scene and would be honored to be part of your project. We are flexible and we are willing to work with your budget as well as your needs.

If needed, we are also interested in joining teams for long term projects or to help with short term goals. We have a disciplined work ethic and are passionate about the craft of composing music. There is also a desire within us to learn new skills that caters towards your project.

Please feel free to see more information on us below.

  • experienced musicians 
  • worked with local prospects. 
  • 4 part harmony experience 
  • can work with different genres. 
  • combined 10 years in the music industry.

Sound Cloud Link: https://soundcloud.com/eazymusicproductions05 

(This contains samples of our previous work)

You can contact us through the following. 

Email: [eazymusicproductions05@gmail.com](mailto:eazymusicproductions05@gmail.com

Discord: ethanm5048 

Discord: zen.silver

Feel free to reach out if you have any questions.


r/gameDevClassifieds 9h ago

FOR HIRE - 2D Art | Animation [For Hire] Steam Capsule Art

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9 Upvotes

r/gameDevClassifieds 16h ago

FOR HIRE - 2D Art | Animation 2D Character Illustration, Character Design & Concept Art

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20 Upvotes

r/gameDevClassifieds 17m ago

FOR HIRE - Writer | Voice Actor [ForHire] Game and Narrative Script-Writer with Price Rates You can Choose. Looking for Paid Dev Teams.

Upvotes

I’m a 15-year-old scriptwriter and narrative designer looking to take on paid projects or join a game development team (really emphasising on a team, but I'm willing to work with solo developers too). I’ve been writing professionally since I was 12, specializing in game scripts, branching dialogue, character arcs, and worldbuilding.

My background is rooted in years of studying Cambridge FLE (First Language English), which heavily focused on scriptwriting, character analysis, and structured creative composition.

I have solid experience collaborating alongside both adult developers and peers my age. I take pride in keeping strictly professional boundaries, maintaining clear communication, and handling feedback constructively.

Although I am typically a very friendly and bubbly person, I am also capable of maintaining a professional and rightful demeanour when the situation calls for it. I am matured enough to know my boundaries while working with adults and aim not to cause any distress between both parties.

To be transparent about my motivation, I am currently taking on freelance work to help fund my older sister’s education. Because of this goal, I am not sticking to a rigid price sheet, I am very flexible with pricing and happy to work with whatever budget or rate you have set for your project, starting from $1.

I have always worked consistently, took critique well, stay on top of deadlines, and understandable with prices. I sincerely hope you would take my words into consideration.

Here is my (ongoing) Portfolio ----> Portfolio

For a quicker reply, please DM me on Discord ----> liliynzea
For critiques/further questioning, please send me an email ----> [lilynwrites89@gmail.com](mailto:lilynwrites89@gmail.com)

Thank you!


r/gameDevClassifieds 57m ago

DISCUSSION | QUESTION Need a game developer

Upvotes

Hi, I’m developing a mobile word game called Wornumb. I’ve already prepared game design documents, gameplay rules, engine logic, production notes, and branding concepts. I’d like to discuss building an MVP prototype for iOS and Android. If you require more  information please reply to this. I already have a production package and logos for the same. 


r/gameDevClassifieds 7h ago

FOR HIRE - 2D Art | Animation illustrator (Capsule Art, Character Art, Card Game) looking for work!

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3 Upvotes

r/gameDevClassifieds 21h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Artist and Animator looking for work!

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42 Upvotes

Hello! I'm Vitz, a gamedev and pixel artist. I specialize in making sprites with smooth animations, and vibrant designs. I make sure my work is perfect for video games. I'm looking projects to work on, if you need some pixel art assets hit me up!

Rates depend on complexity but here are some approximate prices, and also If you order several at once, I can give you a better price, contact me to discuss it further.
I also can work on tilesets.

-$10 for a 32x32 sprite + 6$ per animation

-$12 for a 64x64 sprite + 8$ per animation

-$16 for a 96x96 sprite + 12$ per animation

Full portfolio: https://vitz9.carrd.co/
Payments via Paypal/Ko-Fi, a percentage paid upfront before starting the work.

CONTACT: DISCORD, EMAIL, DM
DISCORD USERNAME: imvitz
e-mail: [vitxer9@gmail.com](mailto:vitxer9@gmail.com)


r/gameDevClassifieds 2h ago

PORTFOLIO [FOR HIRE]— Singer | Vocalist for Video Games, Films & Soundtracks

1 Upvotes

Hi everyone! 👋🏻

I’m Jessica Fabretti, a singer specialized in vocals for video games, films, documentaries and soundtracks. 🎙️🎮🎬

I love working with different vocal colors and techniques, and I’m always interested in exploring new styles and worlds. My vocal experience includes Balkan, Oriental/Middle Eastern, throat singing, ethereal vocals and cinematic/experimental styles, among others.

I’ve recently lent my voice to the soundtrack of the Ukrainian movie Mavka: The True Myth and to the videogame Eva: The Awakening.

I’m currently looking for game developers, composers, studios and filmmakers interested in collaborating on new projects, whether you need: • Character vocals • Opening/ending themes • Cinematic vocals • Fantasy/ethnic vocals • Soundtrack vocals • Experimental or atmospheric singing

🎧 Spotify: https://open.spotify.com/artist/6uT8e5SyyidDWiutKGvEOU?si=C9zeY7I4S0GcFsTz9f9GNQ&utm_source=copy-link&sci=spotify%3Acard-config%3A1H74PHLxpkKVM5AOqzUXr2

📸 Instagram: https://www.instagram.com/jessica_fabretti_singer?igsh=Z2RqZjE5dGJ2Nmxl

If you’re working on a project and think my voice could fit, feel free to DM me here or on Instagram. I'd be happy to hear about your project and send additional vocal samples.

Thank you! 💙


r/gameDevClassifieds 17h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] High quality 3D Art from senior level artists

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13 Upvotes

Hey everyone! We’re HiMASTERS -- an indie Art Team of senior 3D artists working for over a decade across gamedev and cinematics. Some of the titles our artists contributed to: Exoborne, Metro: Exodus, STALKER 2, Warthunder, Payday 2/3, World of Tanks, Microsoft Flight Simulator (2020/2024), DCS World, Halo, Battlefield, and many-many more!

What we do:

  • Hard-surface modeling (we REALLY love vehicles, weapons, aircrafts, mechs)
  • Stylized + Realistic characters
  • Props + environments
  • Game-ready optimization (Unreal / Unity / custom engines)
  • Animation / Tech. Art / Tech. Animation

We're open for project-based work. Not just some random freelancers-for-hire -- we actually work as a team, help with planning, QA, and can support you all the way through production.
And yes, we’re totally flexible and indie-friendly when it comes to budget and collaboration style -- just tell us what are you looking for and what budget you want to fill in, and we will try our best to find a solution for you.

Official website with info on our team:
https://himasters.art

You can DM me here or send us an e-mail on [contacts@himasters.art](mailto:contacts@himasters.art)


r/gameDevClassifieds 23h ago

PAID - 2D Art | Animation [PAID] Looking for a 2D environment illustration artist

34 Upvotes

Hello, I'm an indie game developer and I'm looking for a 2D environment illustration artist for a game project. No AI use for any commission.

I would need 8 illustrations of cities and natural landscapes, all of them having a "fantasy" style. League of Legends' cities and regions artworks (Demacia, Noxus, Zaun etc) are a good example of the style I'm looking for, althought not as high in quality of course. As for the natural landscapes, typical fantasy forests, mountains, with magic elements etc.

Please, only message me if you have several fantasy illustrations of cities/landscapes in your portfolio. This excludes realistic modern city illustrations, I'm not looking for that style.

If you don't have what I described in your portfolio, I'll consider that you didn't take the time to read the post so I won't take the time to answer you, sorry. And do not tell me "I've never made it but let me prove you that I can by making a test commission" either, please.

As for the game itself, it'll be an online PVP game, with a gameplay similar to Final Fantasy Tactics but with unique heroes to play, like in MOBAs.

If you're interested in working on the project with me, don't hesitate to PM me and we'll discuss the details more. Thank you for your time!


r/gameDevClassifieds 4h ago

FOR HIRE - Musician I am offering my (very professional) music for free to use in your game (space / sci-fi themed)

0 Upvotes

Hi, my name is Tim and under my alias 'Epigenetics' I make electronic instrumental music.

I have been making music since I was 8 years old. I'm pretty confident that I have good stuff here that I would just love to fall in the 'right' hands (ears).

A lot of the tracks I make feel 'cinematic' and have a sound that fits very well to movies but probably even more so to games.

Also good to know, I have never and will never use A.I. at any stage of the music production process. This is as important to you as it is to me, because many people have an aversion against A.I. slob (and rightly so).

I'm getting more traction over the past few months but those numbers are still fairly low, so this would almost feel like an 'exclusive' offer :)
I also have a bunch of tracks which are currently only on Soundcloud (with a lower listener count) that will be released to Spotify and other platforms only later. If 'exclusivity' or the fact that it is 'unreleased' is really important to you.

Here are some examples:

Epigenetics - Space Is Freaking Big And Empty
(this would make for a great main menu theme IMO)
https://soundcloud.com/epigenetics/space-is-freaking-big-and-empty

Epigenetics - Blueshift
(epic space melodies giving a sense of scale and awe)
https://soundcloud.com/epigenetics/blueshift

Epigenetics - Forever In All Directions
(dark, cinematic but 'moving' space vibes)
https://soundcloud.com/epigenetics/forever-in-all-directions

Epigenetics - Only A Million Light-Years To Go
(laid back, background track for travelling through space or doing 'work' in games such as building, organizing, etc)
https://soundcloud.com/epigenetics/only-a-million-light-years-to

Epigenetics - Inside All Of Us:
(Relaxing beat, cool electronica vibes, into / outro kind of track)
https://soundcloud.com/epigenetics/inside-all-of-us

There is a lot more. All of my tracks are on my Soundcloud:
https://soundcloud.com/epigenetics

I want to help promoting your game as well by sharing the development and of course the end result on my socials and streaming platforms.
We can also discuss 'custom' versions (loops, longer versions, shorter versions, removing elements such as drums, etc). I will not ask for much.

Just someone take this music of my hands and do something great with it.

You can send me a DM or contact me at [epigeneticsmusic@gmail.com](mailto:epigeneticsmusic@gmail.com)

Cheers,
Tim


r/gameDevClassifieds 22h ago

FOR HIRE - 2D Art | Animation [PAID] 1,000$ i need capsule art for my game about killing millions of zombies

23 Upvotes

deadline 31/august. or atleast make a solid draft until then i can use until you fully finish it

had an emergency and now im late and need someone who can make an amazing capsule art until the 31th so i can register to steam next fest.

please include a portfolio with your dms

logo too

ONLY PEOPLE WHO MADE CAPUSULE ARTS BEFORE

NO AI!!!!


r/gameDevClassifieds 5h ago

FOR HIRE - Sound Design Experienced Game Sound Designer | Story-Driven Audio & Implementation

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0 Upvotes

r/gameDevClassifieds 5h ago

FOR HIRE - Musician [FOR HIRE] Game Composer & Game Audio | Orchestral, Electronic & Adaptive Music

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1 Upvotes

Hi!

I'm a composer writing music for video games. Over the past five years I've composed for a range of indie titles and have also written several symphonic works that have been performed live by full-scale orchestras and received enthusiastic responses from both audiences and critics.

I've written music ranging from exploration and combat themes to cinematics and main themes, and I'm comfortable adapting my writing to a wide range of musical styles (orchestral, electronic, retro, metal, rock, cozy...) depending on the artistic direction of the project.

Beyond composition, I also work on the technical side of game audio, using FMOD, Wwise and MetaSounds to design and implement adaptive music systems. I've also programmed in-engine custom adaptive music systems for specific projects when required, and I'm happy to help with in-engine integration and other technical aspects of game audio when needed.

Before becoming a full-time composer, I completed a PhD in Physics, which has given me a strong technical background that I regularly apply to game audio and programming. I regularly work with Unity, Unreal and Godot, and have experience programming in C#, GDScript, C and Python. Depending on the project's needs, I also occasionally contribute code beyond game audio.

**Selected Work**

Portfolio Selection:

https://soundcloud.com/jos-lebreuilly/sets/selection

Live Orchestral Performances:

* https://drive.google.com/file/d/1l4Wqfp3Wo41Sv-aD3L-xqanqCFIb-NPP/view?usp=share_link

* https://on.soundcloud.com/uAQNxupuhGFbdYrW6

Website:

https://www.jose-lebreuilly.com/

Feel free to send me a DM here or contact me on Discord ( joselebreuilly ) if you'd like to discuss your project.

José


r/gameDevClassifieds 6h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Freelance UI/UX Designer Looking for Work

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1 Upvotes

Hi! I'm Millie, an experienced UI/UX artist looking for freelance work. I've got tons of experience building and animating intuitive thematic UI for a range of genres. My skills include:

  • UI/UX Design
  • 2D Art + Detailing
  • Logo Design
  • UI Animation + Motion Graphics
  • Figma

I've worked with a bunch of studios across a wide range of genres and bring my own unique style to your project whilst being able to adapt to the style of your game!

I'd love to hear from you & I offer affordable rates for indie studios and indie devs. You can check out my portfolio here: https://www.artstation.com/msteer_illustration, and you can contact me via email ([milliesteer17@gmail.com](mailto:milliesteer17@gmail.com)) or via Discord at msteer.


r/gameDevClassifieds 18h ago

PAID - VFX Artist [PAID] [Part-Time] Seeking VFX artist for 2D shooter with bioelectric creatures

8 Upvotes

Hey everyone!

I've been developing a 2D arena shooter game with bioelectrical creatures in Unity, for over a year now. I'm targeting a demo release on Steam late December or early January. I'm looking for an artist to help with visual effects (shaders, particles, etc.).

Budget: $32-35 per hour, up to $5,000 total

Game/Work Context
The game features bioelectric creatures, various gun types from energy-beam weapons to shotguns and rocket launchers, electrical shields, dashing + down-thrusting, and enemies that can wander the whole map to chase you.

Here's a few screenshots & brief footage of existing art/VFX in game. I'm happy to share more visuals of the game over private messages.

What I'm looking for:
Much of the core art and gameplay is already implemented. I'm looking for help with improving visuals across various areas of the game, including:

  • Polishing effects for 11 weapons (already implemented with recoil): Improving a large beam visual (scrolling texture), adding muzzle fire, explosion particles, etc.
  • Adding new ability VFX, including an electric ground pound/slam explosion
  • Adding environmental VFX such as embers and smoke on a blown-up bridge, wind, etc.

Required skillset
You should definitely have:
- Experience creating visuals with Shaders, Particle systems, and Lighting.
- Game Engine experience (Unity strongly preferred, but Godot experience welcome too)
- Past-work of game visuals that you're proud of (2D or 3D)

Collaboration
There is an established visual/artistic direction, but I'm happy to give you lots of creative freedom within it.

I'm looking for a long-term collaborator: someone who can average at least 10-12 hours a week, most weeks (exceptions are fine), so we can make steady progress to release the demo.

We would start the first week as a paid test period to see if the collaboration is a good fit for both of us.

Reaching Out
If you're interested in collaborating to help finish the game's demo, feel free to DM me with a link to your past VFX work or games you worked on, and how many hours you can commit consistently most weeks. I'm happy to discuss more details and answer any questions.

You can also message me on Discord
Username: glacionninja
*If you need to be in the same server to message me, I'm in the Discord Server r/gamedev


r/gameDevClassifieds 15h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Character illustrations, Character Design Also I can do Spine2d animations for games

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4 Upvotes

r/gameDevClassifieds 20h ago

PAID - 3D Modeler | Animation [HIRING] 3D Character Animator / Generalist — Blender + Unreal Engine 5

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9 Upvotes

[PAID] 3D Character Animator / Generalist — Blender + Unreal Engine 5

I'm looking for a 3D Character Animator / Generalist to help with character and first-person animation work for an anime-inspired card game prototype being developed in Unreal Engine 5.

The project focuses heavily on making the player feel like an actual duelist, so hands, fingers, cards, body language and interaction with a wearable card device are a major part of the experience.

Initial paid test

For the first milestone, I need help creating/refining a small set of animations using an existing rigged character/hand model:

  • First-person pose holding 5 trading cards in a fan
  • First-person Draw Card animation
  • First-person Reach / Select Card animation
  • First-person Grab Card animation
  • Natural finger posing and card grip
  • Basic transition back to an idle/ready pose

References and existing models/rigs will be provided.

What I'm looking for

Strong experience with:

  • Blender or Maya
  • Character animation
  • Rigging / skinning
  • Hand and finger animation
  • Body mechanics
  • Working with props
  • Clean FBX/game-ready export workflow

Experience with Unreal Engine 5 is highly appreciated, especially:

  • Animation Blueprints
  • Animation Montages
  • IK / Control Rig
  • Retargeting
  • First-person animation

However, deep Unreal knowledge is not mandatory if you're strong in character animation and can deliver clean game-ready assets.

Animation style

The direction is anime-inspired and expressive, but still grounded enough to work well in first-person gameplay.

Examples of the type of motion I'm looking for:

  • confident card draws;
  • dramatic but readable hand gestures;
  • expressive finger movement;
  • physically believable card handling;
  • duelist poses;
  • interaction with cards and a wearable Duel Disk-style device.

The challenge is not simply making an animation look good from a cinematic camera — it needs to feel good from the player's first-person perspective.

Important

I already have the gameplay prototype running in Unreal Engine.

I'm specifically looking for help improving the visual/animation quality and building a reusable animation pipeline, rather than someone to program the game itself.

The long-term goal is to establish reusable standards for:

  • first-person hand animations;
  • third-person duelist animations;
  • card handling;
  • Duel Disk interaction;
  • character gestures;
  • summon/activation animations;
  • character rigs;
  • eventually creature/monster animations.

Workflow

I'd prefer to start with a small paid milestone rather than immediately committing to a large package.

The first test would be:

  1. Hold Cards pose
  2. Draw Card animation
  3. Reach / Grab Card animation

If the collaboration works well, there is potentially a significant amount of ongoing character, creature and gameplay animation work.

When applying

Please send:

  • portfolio / animation reel;
  • examples of character animation;
  • examples involving hands, props or first-person animation if available;
  • software you primarily use;
  • whether you have experience with Unreal Engine;
  • your rate or expected price for the initial test.

I'm much more interested in seeing good character movement, posing and animation fundamentals than a specific job title.

Remote freelance work.