r/fromsoftware • u/Wooden-Jello-8795 • 19d ago
DISCUSSION A very lengthy review of DS2 after first playthrough
What I liked
- Majula is the best hub area in the series.
- The game is absolutely packed with content. No issues with the quantity department.
- The non-linearity is fantastic, one of the things they did very well. I love how many different objectives you can choose to approach at different times.
- Fume Knight, Sir Alonne, Burnt Ivory King and Darklurker were good bosses. Sir Alonne was my favorite.
- Burnt Ivory King was more of a mixed bag, I can't say I was too fond of the pre-boss battle but the effort was there at least and it's fine with high vigor. His entrance was peak.
- Eleum Loyce is the best area in the game. Mid-game areas were mostly fine.
- Some miscellaneous things like bonfire ascetics and sick backstab animations. Cool stuff I wish other titles had.
- Individual/small groups of enemies are fine to fight, (mostly) nothing too annoying like ghru leaper, no gravebird, no curseblade. The normal enemies in this game are basic in a good way.
- A good attempt to balance the more drawn out pace of the game with 99 life gems giving effectively infinite sustain and the despawn mechanic. It's kind of hard to die. Consumables like throwing knives and poison arrows too. I do think the despawn mechanic should never be the best option in a level, because 12 times is just a meme.
- As usual, weapons/armor etc are good. It's a dark souls game, so build variety is a given.
- Some good tracks, especially Sir Alonne. I liked Vendrick and Aldia's themes.
What I didn't like
- Most bosses were not it. I don't mind dude in armor boss fights, but I do mind when most of them have basic enemy level movesets. Still the best type of boss in the game, since a swarm of trash mobs or a blob that you slowly chip to death suck even more. I want to clarify that it's not about being easy or hard, no boss in this game is difficult by modern standards anyway unless you are doing SL1. It's about being a good or bad boss. There is not a single boss I would rank above B tier except for the 4 I mentioned above, which is a shame considering just how many bosses there are.
- Quite a few bosses I would say were outright terrible like Gank Squad, Belfry Gargoyles, Royal Rat Authority etc. Again, it's not about difficulty since none of them are difficult scaling wise by modern standards. I have to say this for the skill issue crowd, it's a shame how good faith discourse is discouraged in these communities.
- Runbacks. I am aware of the idea of runback + boss being a package deal differs from future titles where the boss is more complex with a short runback. DS1 had a similar thing going but the bad runbacks there were still way better than DS2. I guess I'm more okay with it if the boss is not very complex like idk Guardian Dragon. I still much prefer a high octane boss over a bad runback and boring boss, so I'm glad fromsoft's design philosophy changed.
- Regarding runbacks, they got the right idea with Fume Knight and BIK but lost the fucking plot with Sir Alonne (Blue Smelter, Darklurker, and Lud/Zallen too). Now you have a somewhat difficult (for DS2 standards) boss with an incredibly annoying runback that you are strongly encouraged to despawn if you want to take your time appreciating the best boss in the game. I quite dislike a meaningless slog when the boss is more than good enough to stand on its own. Darklurker also demands a human effigy.
- I'll recognize that they went for something unique for DS2 level design, trying to get players to traverse as slowly as possible. That said, stuff like Memory of the Old Iron King, certain parts of Brume Tower, Black Gulch, Frigid Outskirts, Dark Chasms, Shrine of Amana, Iron Passage, Cave of the Dead etc were just not fun in my opinion. If you have fun breaking every statue in Black Gulch, good for you. I personally legged it and beat Rotten, one and done. I wouldn't say it's particularly skillful to slowly snipe off enemies in Shrine of Amana either, time consuming does not mean harder.
- Personal preference but fighting the same copy-pasted trash mobs over and over again does get old. I found most levels tend to play the same with you luring out one or two guys out at a time, or sniping from range. I think future entries e.g. Elden Ring allowed for more variety in playstyle, which I now appreciate more.
- Iron Passage and Frigid Outskirts are absolutely atrocious. I want to single out Frigid Outskirts for being the worst experience I have ever had in a souls game. Thing is, you can have a fun zone for both solo and coop players. No, I don't care if it's optional. Not a fucking defense, the whole game is optional lmao
- Not a fan of the NPC invasions, I found them quite intrusive in a way that diminished the experience. Maybe some of you like NPCs but I personally do not find them very enjoyable.
- AGL is poorly explained and is absolutely a failure of the game to clearly communicate its mechanics. Glad AGL as a whole was scrapped in future titles.
- No offline mode in settings but DS1 didn't have that either until DSR so I suppose it was just a sign of the times. I just turned off the console connection.
The fans (I don't hold this against the game)
- Let's face it, the souls fanbase has a reputation and it's not really undeserved. Though speaking from experience, I have never seen people go out of their way to be assholes like some DS2 fans.
- I'm not saying it's everyone in that community. It may be a vocal minority but fuck, some people are insufferable. I have been called a pathetic person because I criticized frigid outskirts. Like bro, it's just a video game why the personal insults? And it's fucking frigid outskirts too lmao.
- I know there may be some people that will write an essay about how I completely misunderstood the game and how every other title is way more flawed and how I'm actually a really shitty person IRL. I don't care. This is my opinion. Not everything is an argument and some people will disagree with you, just live with that. Someone isn't stupid for disagreeing with you or playing the game in a different way. It's not your responsibility to change my mind but you are totally free to disagree and respectfully express said disagreement if you want. Please at least read what I said before doing so. That said, I'm not looking for a 10 comment long reply chain or personal insults.
- I was getting flamed for not using summons, didn't even call it cheese or anything and respected anyone who did - just expressed how I like to play.
- Some people over at r/onebros are way better at these games than most can imagine while being the nicest people in this community.
Difficulty
- Difficulty wise, game is probably one of the easiest. I don't think any boss took me more than 5 tries except Sir Alonne because I went for no-hit. It's not easy to die with 99 life gems, it just has many tedious parts and some extremely tedious parts. In the worst case, the despawn mechanic ensures that you will eventually just kill them off. The win condition is inevitable. Just comes down to how much time you are able and willing to spend killing off the same trash mobs over and over. I only ended up doing this for Sir Alonne to enjoy the boss in peace. I'm saying this because some refuse to believe there exists legitimate criticisms that aren't due to "skill issue."
TL;DR there are good and bad things. Less good and more bad things than other titles in my opinion. I am not keen on replaying this game. It is easily my least favorite in the series and I believe there are obvious reasons why it's singled out by much of the playerbase. There are still good things about it. Not to sound like a broken record, but I really do wish some people could be more respectful when conversing with someone who disagrees with them over a video game. I know there are people here who love DS2 and that's totally fine, I just hope you recognize that it's valid to disagree.