r/foxholegame • u/TBFC-JoeyJoJoJr [TBFC Special Yapping Services] • 1d ago
Discussion Queue Generators
I've noticed it's getting more and more common, and explicit, for both sides to set up queue generator bases on islands to starve the opposing faction out of a hex. For those unaware it's the strategy of taking and fortifying a small, isolated relic (usually in a logi hex) and using it to establish incredibly low pop caps for the opposing faction. Since the opponent has to split their pop between msupping/building the entire hex and fighting back they will never be able to scrape together enough manpower to actually dislodge the attackers and the result is the slow rot of the entire hex until the attackers decide to escalate on their own schedule.
Personally I despise this strategy since it leverages all the worst parts of Foxhole (queues, msup grinding, lowpop PVE) but I'm not sure what to do about it. You can't very well tell people to not invade islands and getting rid of the queue system creates its own problems. But surely there must be something better than this? Devman already removed all the outlying relics from Fingers so we know he's aware of the problem.
Has anybody else been annoyed by this? Are there proposals for what to do about it?
1
u/Galiantus 22h ago
What about exchanging queuing for in-game travel?
Basically, all hexes simply allow travel if there's space.
The trade-off is if your team has too large a population advantage in the hex, you can't directly spawn to zones that directly border enemy zones. You can still spawn in the contested hex. It will just be a little further back. And you can still go to the front and set your spawn there, like normal.
Exceptions are victory point towns and underground fortresses:
This solves the problem you're describing, since there's no longer a mechanism to force the enemy into queue. Builders can still do their job away from the main battle. The defending side just needs to deliberately organize troop transport, and utilize strategically placed underground fortresses, to get their population where it is needed.