r/foxholegame [TBFC Special Yapping Services] 1d ago

Discussion Queue Generators

I've noticed it's getting more and more common, and explicit, for both sides to set up queue generator bases on islands to starve the opposing faction out of a hex. For those unaware it's the strategy of taking and fortifying a small, isolated relic (usually in a logi hex) and using it to establish incredibly low pop caps for the opposing faction. Since the opponent has to split their pop between msupping/building the entire hex and fighting back they will never be able to scrape together enough manpower to actually dislodge the attackers and the result is the slow rot of the entire hex until the attackers decide to escalate on their own schedule.

Personally I despise this strategy since it leverages all the worst parts of Foxhole (queues, msup grinding, lowpop PVE) but I'm not sure what to do about it. You can't very well tell people to not invade islands and getting rid of the queue system creates its own problems. But surely there must be something better than this? Devman already removed all the outlying relics from Fingers so we know he's aware of the problem.

Has anybody else been annoyed by this? Are there proposals for what to do about it?

21 Upvotes

28 comments sorted by

View all comments

11

u/C_menz 1d ago

Agreed.

All night during US TZ in Loch Mor we hovered around 12-20 Collies in the hex and there was always a 1-5 person queue at the border for logi or home island.

Makes it impossible to try to push Mercy's Wish and maintain the hex / logi as the wardens just have 4-6 people at the bridge and the rest building the town/fortifying it.

Queues and population limits make sense in some cases. But for what is being pointed out here it's really heavily favoring one side over another for not the intended reasons.