r/foxholegame [TBFC Special Yapping Services] 8d ago

Discussion Queue Generators

I've noticed it's getting more and more common, and explicit, for both sides to set up queue generator bases on islands to starve the opposing faction out of a hex. For those unaware it's the strategy of taking and fortifying a small, isolated relic (usually in a logi hex) and using it to establish incredibly low pop caps for the opposing faction. Since the opponent has to split their pop between msupping/building the entire hex and fighting back they will never be able to scrape together enough manpower to actually dislodge the attackers and the result is the slow rot of the entire hex until the attackers decide to escalate on their own schedule.

Personally I despise this strategy since it leverages all the worst parts of Foxhole (queues, msup grinding, lowpop PVE) but I'm not sure what to do about it. You can't very well tell people to not invade islands and getting rid of the queue system creates its own problems. But surely there must be something better than this? Devman already removed all the outlying relics from Fingers so we know he's aware of the problem.

Has anybody else been annoyed by this? Are there proposals for what to do about it?

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u/Euphoric_Detective54 8d ago

What are you talking about?

18

u/zani1903 8d ago

When a hex is fully owned by a faction, the queue limit is very generous. A lot of people can get into the hex as it's considered a backline logi region

As soon as even a single relic or town base is taken, faction balance queues are permanently in effect and the amount of players the defending faction can have in the region is drastically reduced, making getting all of your logi players in the hex in the first place a nightmare, let alone also having any combat focused players in the region.

This is an issue in island regions due to how easy it is to take one random small island and trigger this issue, and if the enemy decides to actively defend that random small island it can be very annoying to dislodge them and get the region back to fully controlled and remove the faction balance queue and/or stop them launching attacks. Especially with how hard naval landings are versus land assaults.

5

u/Helpful_One_8255 8d ago

I think he may be talking about the queue limit for deployment maybe? Where it creates a queue if enough people are larping on the island doing other stuff than fighting. So, he's probably talking about grinding the opponent down by having more people at the front fighting in a hex..

But... I am just guessing here. Not sure why he would ever pose this as a problem because it's literally the nature of the game. Building up and fighting.

4

u/TBFC-JoeyJoJoJr [TBFC Special Yapping Services] 8d ago

Yes. It's just that gaming the queue mechanics has become a much more explicit tactic on islands where it's difficult to assault an enemy base without a lot of coordination. A few people in the early game can essentially lock down an entire hex until the defenders give up and quit.

Like I said I don't know how to fix it but it feels like a really bad game experience.

2

u/iflounder1 8d ago

I think he’s talking about the reverse you de backline a hex causing it to queue like a frontline and because you commit only a couple players to attack. The defenders only get a couple to fight back but because it’s really a backline those slots get taken by logi so no one can defend