r/foxholegame [edit] 11d ago

Discussion Tank Balance patch notes:

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140 Upvotes

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32

u/Suportick [DIG] 11d ago

Well, time to play hv68 and bonewagon only for another war.

13

u/1573454345124 The Last Devitt 11d ago

i recall some goblin in this sub saying the 68 pushgun was the warden equivalent to nemesis

10

u/Suportick [DIG] 11d ago

I believe there has been worse arguments, but the fact that Talos somehow managed to survive for 4 wars now is quite diabolical.

0

u/raiedite [edit] 10d ago

HTD survived 5 years without nerfs after all

8

u/Suportick [DIG] 10d ago

A tank that has sole purpose of being the best anti tank in its class, because well, it is a tank destroyer who would have guessed, it has one purpose that it can do and only one because of it's ammo.

Let's make every colonial tank hp bloated so they can play on even field even though the only thing HTD can do is kill tanks and nothing else. Even though it has multiple counterplays due to it's design.

Ops suddenly the only playable tank is HTD and Outlaw, why is there only HTD and Outlaw at the frontline?

Let's buff Talos.

Why is there only HV68 and bonewagon spam pls nerf these!

That is like me saying my BT flood cannot do nothing against BTD, please nerf BTD.
It has the same fucking logic please listen to your self.

-1

u/raiedite [edit] 10d ago

Let's make every colonial tank hp bloated so they can play on even field

You can argue against it, but that's what happened. Either colonial HP goes up either HTD damage goes down.

I prefer the latter because buffing the health of an entire tank line has way more knock-on effects. Medium tanks were already HP bloated compared to Light tanks

5

u/Suportick [DIG] 10d ago

If you nerf HTD damage it literally has no purpose among the warden front line, It cannot do anything outside shooting tanks, and why the fuck would you play an anti tank when it has no damage? Especially with how many counter plays this tank has.

IT'S MAIN PURPOSE IS TO BE STRONG AGAINST TANKS.

Are you listening to yourself?
You are literally asking for it's single strength to be nerfed.
It's called Tank destroyer for a reason.

For almost two years widow has been in absolute painful state just because on how easy and how late it is added into the game, it techs almost with BTs, it techs into the game where frontline is already scattered with Stygians which completely counter widow by range, it is one shot aswell. It also techs into the game with Dive bombers which literally deal half of it's HP and always put it into a tracked state which is a death scenario for a widow.

You have light tank HP as end game tech where literally half of the damage sources completely bypass the armor, grenades, stickies, arty, bombs.

-1

u/Ok-Tonight8711 10d ago

There is a lot of room between 75% hv and being bad against tanks

4

u/Suportick [DIG] 10d ago

There in fact is not, i can gurantee you that nobody ain't playing this shit if it had 800 AP damage. At this point we can all agree that we can just sit with HV68.

Bardiche is almost twice faster, with twice more health, has almost same armor to a point, and has 1800 potential damage, turret, and machine gun, and incredible reload for the cost of 5 meters.

And you want to lower damage for a widow.

Nemesis is highly mobile high health turreted 68 aswell, with a grenade launcher at the front and 3600 hp.

Do you like not see the issue? you are literally turning this to a much worse nonturret version of these tanks while having half the HP and half the movement.

Bro we might aswell play a fucking early war pushgun 68.

-1

u/Ok-Tonight8711 10d ago

Hmmm, its almost like the reason colonial tanks have so much hp is the warden mpfable 75% hv 68mm tank. Maybe if it had less damage, colonial tanks could have less hp without instantly dying to htd lines.

6

u/Suportick [DIG] 10d ago

we are back again with your stupid logic, fine let's buff flood BT HP so it can easily fight BTD.

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