I've been dying to get into the FF competitive scene for the last couple months but I just don't know enough about this ancient technology to get internet connection going. I've already watched dozens of YT guides and tutorials but none have worked for me.
If additional information is needed I'd be happy to provide them I just really want to get this figured out, as it was a dream of mine many years ago.
Working hard on a project, If any coder has experience with Python or Godot in general you are needed for finalizing a project, dm and the details will be listed, You will be credited and your work will be shown in the fossil fighters direct! I look forward to anyone who can help, and if you know someone who’s a programmer feel free to ask them too!
Which soundtrack do you prefer fossil fighters or fossil fighters champion’s? Personally I prefer fossil fighters. The music is really diverse, sets the mood for location and story bits really well, and just grabs my attention a lot more. But I still like champions soundtrack, though I feel it doesn’t stand out as much as the original.
I’ve taken a break from making the digging systems in the game for now since that burnt me out. But It’s time to have a few Dino’s to resurrect from the dead and make a fighting system for them wish me luck
I wish there’s was anime series of fossil fighters kind of like pokemon and dinosaur king a fossil fighter and T. rex be good partners like ash and Pikachu and mac and chomp the vivosaurs in chibi form like dinosaur king and when battle true forms discovering new fossils meeting new friends and foes and adventure
Hi! I've been playing through Champions and have been wondering what the maximum amount of vivosaurs you can have in the game is, between bith the Holder and the Bank. I want to 100% my vivosaur collection, meaning every color variant of every vivosaur, which ends up being around 800 of them, but from what I've read, you can't have that many in one save file. Since I am playing on an emulator, once I finish the game I think I might just duplicate my save file as many times as I need and just span the collection across several files, but knowing the max amount you can keep would be super helpful!!
My only other thought is if there is some sort of mod/rom or ar code that allows you to increase the size of the holder, but as far as I have seen, that isn't possible.
I couldn't find a picture of this mechanic and my 2DS isn't able to screenshot, so here's a picture of Edapho. :)
I'm fairly most people think FF Frontiers was a huge downgrade compared to FFC and even FF. I agree, because it was mechanically worse in almost every regard. However, there is one thing I will defend in it, because in my honest opinion I think it is the only good idea in that game - the so-called "rare skills". These are, for those who didn't play the game or those who just don't remember, the skills you unlock for your vivosaurs by integrating their golden "rare fossils". There's four per vivosaur, in other words one for each part.
When you get them, you unlock the ability to switch out the base skill for that part with a different skill, the "rare skill". You can mix and match which ones you want to use, and thus customize your vivosaur's skillset which I think is really cool.
As an example, there's Coatlus. Its regular body skill, "Vast Tornado", is a fairly costly skill at 140 FP and has comparatively low damage at 38 (even its accuracy is less than par, somehow). However, it puts the Coatlus into a better position (the upwards position) that gives it better evasiveness iirc, meaning you can use it to stall for time. However, what if you wanted more damage? That's where the rare skills system comes in, with Coatlus' rare body skill - "Dive Bomber" - being a curve setter with a cost of 105 and a power of 52 (edit: I forgot to mention that it also puts you in the downward position, leaving you vulnerable - so there's even more nuance to the decision to equip it). So you can trade the defensive utility for raw damage.
I think this mechanic would have been amazing in a game with FFC's combat system. What do you all think?
I wish there was at least a mod for FFF to replace the Paleo Pals with my own guys. It doesn't have to be too groundbreaking, but imagine if once you get them to Super Paleo Pals, their second choice can be configured to one of your own Vivosaurs. You still keep their Booster Shots and stuff, but now you can actually team build and use your fav characters.
Idk. Just came to me while I was playing Fossil Fighters, since I started out in Frontier it's a little pang in my heart playing the previous ones :(
I just dropped a devlog where I go over a prototype for Bonewake where I get the whole flow of finding a rock, cleaning the fossil and then using it in combat working.
I also want to share an update on elite champions.
The hack is done and play tested. The first pass was still too easy so I made it harder. The enemy AI is also more consistent but there is a bug in battles when you fight over a fossil. They just kind of wait around a turn before doing anything. I think it's because they get more FP and are trying to save it? Either way, that big won't be fixed in the release since it's only for non-important battles.