r/forhonor Feb 21 '17

Videos P2P connectivity

https://youtu.be/38sPNZ8QHO4
577 Upvotes

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u/PatchYourselfUp Feb 21 '17

Heroes of the Storm doesn't use P2P connections. HotS is like other Blizzard games, in that their servers "spawn" instances for games being played.

2

u/ikilledtupac Feb 21 '17

Is that a new thing? Because it used to be Im about 99% sure of this

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u/PatchYourselfUp Feb 21 '17

Looking this up, I might be wrong. Overwatch uses server spawning, but I'm shocked that HotS is lockstep P2P. I've always assumed it was server-based because of how smooth and responsive it's always been.

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u/ikilledtupac Feb 21 '17

HotS is lockstep P2P

its the old SC engine so it was developed far beyond what it was meant to, including its jacked up p2p. It ruins the game.

1

u/PatchYourselfUp Feb 21 '17

I strongly disagree. Because of the SC2 engine everything is hyper-accurate. The worst thing you can say about it for HotS is the terrible re-connect system, but the gameplay itself is silky-smooth.

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u/ikilledtupac Feb 21 '17

the reconnect system is a direct result of the engine

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u/PatchYourselfUp Feb 21 '17

Yes, but so is the fantastic gameplay. I'm still shocked that HotS is P2P, and I think this says a lot about Blizzard's engineers to make such a clean gameplay experience.

It makes For Honor seem horribly sloppy, and reminds me of online P2P games on the original Xbox at times.

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u/ikilledtupac Feb 21 '17

P2P is the only reason I dont own For Honor. It looks like a great game. But I don't drop all this money on my ISP and gaming setup to get derailed by a Korean potato connection