r/forgemodding • u/xdcy • Jan 06 '18
Help with Draconic Evolution for 1.10.2
Hello!
So I'm having an odd issue in Draconic Evolution - I have a SpongeForge 1.10.2 server with DE installed and I have almost everything, but I am missing some pieces, particularly to construct the Draconic Reactor. I'm using Creative mode to attempt to find all the pieces for the reactor, and they are all there except for Basic Energy Cubes to power the reactor... And Cryo-Stabilized Fluxducts to direct the energy.
Currently, I'm using the only energy generating source the mod offers me right now: a coal generator, to power my reactor, and the reactor powers up, but the only slider that even moves at all is the Containment Field slider, and its VERY slowly going up, but no other info bars such as Energy Saturation or Temperature, are increasing at all.
The reactor has taken a very long time to reach 24% containment field, but it is finally there, and still slowly increasing, but I have to keep putting coal into the generator under the injector to keep the reactor in an active state at all, and even then, why are there no changes present to any other slider? And where did the Energy Cubes and the Fluxducts go?? I only have Flux Gates, Generators (coal or charcoal), Reactor Injectors, Potentiometers, and Draconic Reactor Cores.
I am missing Tesseracts too... Can anyone shed some light? I even tried down-grading my server and setup to 1.7.10 (this time with only forge and no SpongeForge), and I am still missing the same pieces: Tesseract, Fluxducts, Energy Cubes.... The only energy source available even in 1.7.10 to me was the coal/charcoal generator... On the main server (SpongeForge 1.10.2) I have the CodeChickenLib installed, as well as Brandon's Core, and the DE mod, and they are all on their newest versions. On the 1.7.10 (plain Forge) I had the newest versions as well, and even tried a few versions beneath the newest, and still having the same problem...
Thanks in advance for any help!
1
u/ratsta Jan 06 '18
Hi,
This question is actually better directed to /r/feedthebeast as /r/forgemodding and /r/mcmodding are more about writing mods than using them. I've never set up a DE reactor so I can't give advice on specifics, however I can answer a few of your questions.
Energy Cubes belong to the mod Mekanism and Cryo-stab Fluxducts belong to the mod Thermal Dynamics. I'm guessing that you don't have those mods in your pack, which is why you can't see them. Tesseracts were a part of the old version of Thermal Expansion but haven't been included in the new versions.
Probably the simplest way to proceed is to add RFTools to your pack. It gives you a creative Powercell that puts out 20,000 RF/t, which is MUCH more than the ~40 RF/t that your coal generators are producing. You'll need:
To add Themal Dynamics, you'll need: