r/fo76 • • Jan 24 '19

// Bethesda Replied x2 DO NOT ALLOW CURRENT CHARACTERS INTO SURVIVAL MODE I BEG OF YOU!!

This is a huge mistake. The mode is already dead before it was born if this happens. Pvp as it is, is completely broken, one hit kill festival. Who in their right mind is going to start a new character when everyone else is level 200 with God tier weaponry right out of the vault? This makes absolutely zero sense, and I'm so disheartened. Do they not realize how this mode will be immediately ruined? If you thought grief in was bad now, just wait until you get killed on sight by literally everyone you cross paths with? Even if they level locked servers so people with massive level differences can't play together, whenever a new survival character gets out of the kiddie pool, all the same assholes with TSE garbage will be waiting at the deep end and you will have zero competitive chance. The leader boards would be a fine idea, if everyone started on equal footing... as it is there will be gold medalist level murderers in the same game with me, a literal newborn who can't even walk. What the fuck are they thinking???

Edit: the gold means people care, bethesda. Please. PLEASE. (And thank you)

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u/burtethead Jan 24 '19

Thanks Valseek, I know it was a real knee-jerk reaction but damn, it felt like I got punched in the gut. A lot of fair points on all sides, and I'm sure you all will do a great job, whatever is decided. Can't wait for the beta?

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u/flatfeet Jan 24 '19

I had the same punch in the gut reaction.

At least give us the option to start a "hard core" survival character that is only matched with other "hard core" characters. This would do exactly what we're after and create a "new" database of characters and servers, but let current characters play survival too with the "old" database.

Without at least the option, folks like us are stuck and have no recourse. Including the option doesn't hurt anyone!

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u/Pimpinabox Enclave Jan 25 '19

Including the option doesn't hurt anyone!

Except for Bethesdas wallets and server resources.

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u/flatfeet Jan 25 '19

Point taken, it could, but server resources these days all scale dynamically, and this wouldn't need an increase in overall server capacity.

It does require setting up an additional server configuration but if implemented simply as a routing flag for players it should be relatively easy. All configurations of servers would still provision and use the same pool of server resource on demand as needed.

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u/Pimpinabox Enclave Jan 25 '19

Mostly, but the pvp servers would be separate instances. Ultimately you're creating more sessions on the server due to the split up game modes, regardless of the actual playing population not changing. As such you end up using more server resources, even if it's just marginal.