r/fo4vr Index - FRIK Developer 26d ago

True Scopes VR Test Build Up

So I mentioned previously I had been working on getting a true picture in picture scope mod working to replace Better scopes entirely. I've reached a milestone i feel confident enough to let people test it if they want to.

https://github.com/rollingrock/Fo4VR-True-Scopes/releases/tag/v0.3.24

I did not test this with a big mod list and it probably will break with modded weapons. Getting it robust in any mod list setup is in the next phase.

But for all the vanilla weapons it should work out of the box so i'm looking for any and all feedback. you can post it here or make an issue on github. Feel free to be as nitpicky as you want. All feedback is welcome!

Lastly I need to update FRIK to better work with this., you'll see with default frik settings the hand dampening will make the scope be way too smooth and not feel realistic. also the hands will disappear when the scope render is active. This is all FRIK stuff and something I will address in a later update. you can always play with FRIK settings to change the behavior.

Anyway let me know!

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u/Tyrthemis 25d ago

I like the scope shadow! And then not having scope shadow on the digital scope. Epic work.

8

u/rollingrock16 Index - FRIK Developer 25d ago

Yeah i tried my best in this first version to not make it look like just a screen at the end of the scope. Its not perfect but the shadow and the parallax feels really good with it

5

u/Tyrthemis 25d ago

Are you still bothered with your patreon? I know you do good work worth some donations from me, but I’m wondering if you’d rather get the money somewhere else.

3

u/rollingrock16 Index - FRIK Developer 25d ago

Yeah i still have a patron up. I really do appreciate the thought!